I see this theme going on where only specific jobs are ideal to pass contents.
Example..
Dark Hold = Mostly Archers and Conjurers
Ifrit = Mostly Lancers etc.
The problem is most players have about 1 job at max level, which means that they wont get to experience all contents.
Players say that this is a player base issue, and not a SE issue. I disagree, Its the way SE designs their content. If SE introduced a Primal Battle that all it did was spam close range AOE damage, the player base would respond with all Mages, Archers, and Bind leaving all the other classes usless for this content. If SE introduced a battle where all players cant use magic because upon use, it triggers the mob to absorb all MP used, into health. This would render Mages usless for the content. etc.
SE builds contents only to be beaten "1" specific way. The way that players find out is through dieing until you learn what SE intended to work.
I know SE wants their content difficult, which i agree with, but things can be done differently because they are making the content difficult the wrong way.
The Current Difficulty method lies in Dieing, until you realize you need more healers, dieing some more to realize Pug sucks against this mob so replace it with a lancer, then bring in more healers, then dieing some more for trial and error to figure out placement. Once placement is figure out, one wrong move results in a party wiping, then wiping some more until you got the battle plan. Now your party is fighting with perfect strategy, but 1 second of bad luck is very common in long battles, so you keep wiping and reattempting for the next 3 hours.
I mean what do you expect players to do when a contents difficulty forces them to use specific party builds, since using normal builds wont cut it?
Content "should" be passable with a reasonable party setup that utilizes all class types.
Difficulty should be like how it was in past Final Fantasy Games that were heavy on strategy like when we had to use the right abilities at the right times to counter the enemies abilities, and not try to move around the field just to wip in a few seconds.
* We should be challenged strategically, skill wise the way the old FF games did.
* Its not good to have battles based on being lucky with foot placement hoping not to wip in a few seconds.
*Its not good to have content that relys on specific party builds, all classes should be usefull.
So what do you guys think on the way content is going, Difficulty, and specific party build wise?