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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51

    Recurring Theme On Specific Class Demands Per Content Because of Difficulty.

    I see this theme going on where only specific jobs are ideal to pass contents.

    Example..

    Dark Hold = Mostly Archers and Conjurers

    Ifrit = Mostly Lancers etc.

    The problem is most players have about 1 job at max level, which means that they wont get to experience all contents.

    Players say that this is a player base issue, and not a SE issue. I disagree, Its the way SE designs their content. If SE introduced a Primal Battle that all it did was spam close range AOE damage, the player base would respond with all Mages, Archers, and Bind leaving all the other classes usless for this content. If SE introduced a battle where all players cant use magic because upon use, it triggers the mob to absorb all MP used, into health. This would render Mages usless for the content. etc.

    SE builds contents only to be beaten "1" specific way. The way that players find out is through dieing until you learn what SE intended to work.

    I know SE wants their content difficult, which i agree with, but things can be done differently because they are making the content difficult the wrong way.

    The Current Difficulty method lies in Dieing, until you realize you need more healers, dieing some more to realize Pug sucks against this mob so replace it with a lancer, then bring in more healers, then dieing some more for trial and error to figure out placement. Once placement is figure out, one wrong move results in a party wiping, then wiping some more until you got the battle plan. Now your party is fighting with perfect strategy, but 1 second of bad luck is very common in long battles, so you keep wiping and reattempting for the next 3 hours.

    I mean what do you expect players to do when a contents difficulty forces them to use specific party builds, since using normal builds wont cut it?

    Content "should" be passable with a reasonable party setup that utilizes all class types.

    Difficulty should be like how it was in past Final Fantasy Games that were heavy on strategy like when we had to use the right abilities at the right times to counter the enemies abilities, and not try to move around the field just to wip in a few seconds.

    * We should be challenged strategically, skill wise the way the old FF games did.
    * Its not good to have battles based on being lucky with foot placement hoping not to wip in a few seconds.
    *Its not good to have content that relys on specific party builds, all classes should be usefull.

    So what do you guys think on the way content is going, Difficulty, and specific party build wise?
    (15)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #2
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Yeah, I hate it when I wip.
    (6)

  3. #3
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think that's the whole reason they're revamping classes and try to create an equal balance among them.
    (10)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Yes please.
    Darkhold it's extremely punitive agaist melee, while ifrit, even if the problem reside in the community, created the lancer only abominion.
    In the next fights, try to avoid scenarios when some other classes are too much ovrpower
    (3)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    This would fall under class balancing, which unfortunately has to come AFTER classes are redone. I fully expect Yoshi to balance things to the point where you bring a player to a party and not a class.
    (2)

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    There are many ways to beat the content, but no one knows about them because the playerbase sees how the Japanese or BG does content and sticks to that, AoE damage (with the new actions) GLA uses thier AoE def+, melee come geared for the occasion.

    Magic damage restrictions doesnt make mages useless, they heal or buff.

    I remember in FFXI, (I know dropping the FFXI card) we went to dyna and mobs would spam AoEs and guess what we meleed, with everyone on the same mob, we didnt say RNG onry so your out of AoE.

    DH can be meleed, I was doing it a few hours ago, but people dont want to.

    I see MRD and PUG at ifrit, so no there isnt one way to do it, you just need smart players that can adapt to the situations.
    (0)

  7. #7
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    There are many ways to beat the content, but no one knows about them because the playerbase sees how the Japanese or BG does content and sticks to that, AoE damage (with the new actions) GLA uses thier AoE def+, melee come geared for the occasion.

    Magic damage restrictions doesnt make mages useless, they heal or buff.

    I remember in FFXI, (I know dropping the FFXI card) we went to dyna and mobs would spam AoEs and guess what we meleed, with everyone on the same mob, we didnt say RNG onry so your out of AoE.

    DH can be meleed, I was doing it a few hours ago, but people dont want to.

    I see MRD and PUG at ifrit, so no there isnt one way to do it, you just need smart players that can adapt to the situations.
    It's not that it can't be done with other setups, it's that it's exceedingly easy with some classes or exceedingly hard with some other classes.

    Good design and balance would be so that you can grab any tank, and combination of DPS, and any combination of healers and get it done. There should never be a situation where using 1x tank X, 4x DPS Z, and 3x healer Y is much much easier than using 1x any tank, 4x any DPS and 3x any healer.
    (2)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    BG is to blame partly.
    (0)

  9. #9
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    BG is to blame partly.
    Don't blame the symptom, blame the disease (poorly designed fights and poorly balanced classes).
    (4)

  10. #10
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Wolfie View Post
    Don't blame the symptom, blame the disease (poorly designed fights and poorly balanced classes).
    lawl. How is it poorly designed? There will always be classes that excel at certain fights, but that doesn't give it exclusivity in them unless people let it become so.

    Blame the elitists, not the design.
    (13)

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