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  1. #21
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    Also to say that Fire = Fira = Firaga (or any similar setup) is silly, they are all fire spells yes but they are all different in power and if you are in fact a MP conscious mage then you would use all your tiers and consider them all unique in the fact that they cost less and deal varying amounts of damage.
    As it stands now in FFXIV, you won't see CONs cast anything lower than an ancient magic spell on Ifrit, because there's no point to saving some MP because you really need that damage more than anything else. As it is, allowing some sort of level scaling will hopefully solve how weird cures tend to be across the level spectrum.

    The original point I was getting at was this:

    Quote Originally Posted by Zezlar
    Since Yoshi-P and team decided that characters will only be able to have 15 abilities/weapon skills/spells between a single class/job (for the main class) it cripples magic users variety.
    Magic users don't have so much variety as people think they do, and in no way will the action abilities being reduced to 15 stop them from doing everything they do now, in their own special magey way.
    (0)

  2. #22
    Player
    Aleithilithos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    Character
    Amaya Yumishi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Hachi-Roku View Post
    Magic users don't have so much variety as people think they do, and in no way will the action abilities being reduced to 15 stop them from doing everything they do now, in their own special magey way.
    And with taking out the large variety of spells both mage classes covered, they have room to add another magic class or two to cover the spells that are disappearing entirely in 1.20.
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    Quote Originally Posted by Icecylee View Post
    So... sort of like how they're implementing Job quests that you have to complete before getting access to the bigger and badder spells?
    If that is what the plan is, then yes.
    (0)

  4. #24
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zezlar View Post
    Since Yoshi-P and team decided that characters will only be able to have 15 abilities/weapon skills/spells between a single class/job (for the main class) it cripples magic users variety. Players will still be able to add spells from a different class but it doesn't change the fact that half the spells in this game are going away.
    gettig rid of multiple versions of the same ability to put in more unique abilites is sad.

    And by getitng rid of, I actually mean consolidating and leaving them in while adding new ones.

    God, people are fucking stupid.
    (0)

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