If you are able to leave tank stance as a DRK you don't have MP issues, but for the rest i agree with you.My i270 PLD now does slightly more DPS than my i270 DRK if I forget to reapply Scourge every 30 seconds. At least on fights where DRK can't inflate my DPS using AoE's on trash mobs. A person that has mastered DRK still deals more DPS than a PLD. However, there is very little room for error. Keep in mind that a PLD (with a much easier rotation) does the same DPS if you fail to keep Scourge up or fall out of Darkside one too many times. Things a PLD rotation never has to think about.
DRK greatly rewards those whom can micro manage everything to perfection.
PLD's simplicity rewards you with higher raid awareness; not having to keep an eye on MP bars and non-combo dot timers constantly.
IN PLD/DRK tank combo. The MT from optimization point of view depend on the boss damage type.
For mostly physical boss PLD get as much parry as a DRK, with additional block that reduce dmg as much as parry + sheltron each 30 sec. This is will create a lesser healing need from the healer giving more up time in cleric stance over a DRK. Since you got a physical boss you will want to have rage of halone debuff on the mob at all time, resulting in the PLD doing a high treat rotation. In the case of both tank are in dps stance with a DRK MT, this will force the DRK to also switch to a high treat rotation resulting in overall dps loss. it hurt less in potency loss for a PLD to do a high treat rotation over a DPS high rotation than it is for DRK to do the same. With taking into account the shield swipe high treat proc, PLD will be able to slide a high dps rotation every 3-4 rotation without fearing of losing aggro to the OT unlike a DRK.
For mostly Magical boss, parry become less efficient and blocking nearly useless. Rage of halone deduff is also mostly useless. In that situation PLD can do a high dps rotation at all time. DRK also have extra defensive CD vs magical dmg. In a situation where both tank are in dps stance, DRK won't have to fear that the PLD will deal more aggro and will be free to open up more on dps.
Since PLD rotation is easier than other tank job, this allow for more raid awarness. Although Clemency and stoneskin can be maximized as OT, these ability can easily be fitted between boss attack to mitigate more dmg (including magical dmg) and as extra safety during tank buster even as MT. Doing nothing with you mana as a PLD seem a waist of resource IMO.
So in essence the OPTIMAL should be
Physical type boss (MT/OT)
PLD / WAR
PLD / DRK
Magical type boss (MT/OT)
DRK / WAR
DRK / PLD
In case of double the same class, the one with the highest ilvl should be OT as long as the one with lower ilvl can keep aggro and survive tank buster as MT
With one tank in tanking stance and the other in dps stance. It don't even matter, since all tank can clear content as either MT or OT. And it's not because it's not optimal that it won't be impossible/fun to do it.
Thinking outside the box is the best IMO
Last edited by Guhigh; 12-30-2016 at 12:19 AM. Reason: more than 1000 char
Eh I think even in physical dmg heavy raids so far not a single fight made bringing pld better than drk. The extra healer dps afforded by the extra physical mitigation doesn't outweigh the dps difference between similarly geared drk and pld. As of now drk/war is the optimal composition in every floor of savage despite a9s-a11s tank dmg being mostly physical. Pld MT in physical dmg heavy fights would definitely be easier to heal, but not optimal.
LUL PLD WHM MNK CASTER LUL FeelsBadManEh I think even in physical dmg heavy raids so far not a single fight made bringing pld better than drk. The extra healer dps afforded by the extra physical mitigation doesn't outweigh the dps difference between similarly geared drk and pld. As of now drk/war is the optimal composition in every floor of savage despite a9s-a11s tank dmg being mostly physical. Pld MT in physical dmg heavy fights would definitely be easier to heal, but not optimal.
This game's endgame of endgame (speedrun)is total DPS and that means at instant, PLD isn't brought in. MNK does great DPS but it doesn't do anything else. WHM does fine but AST is just broken (spread balance) and SCH is still your no1 pick for overall healing for more healer DPS, even healers don't want to heal if possible. From FFlogs alone, it just seems that even though a9s has some aoe time, casters are no longer the best thing in speedrun. Hence it becomes a stacking of physical damage classes which BRD also buffing healers' DPS. Tanks and healers become damage engines which is expected. This is also driven by the standard comp enforced by FFlogs (bless kihra).
The current best comp atm is DRK WAR AST SCH DRG NIN BRD MCH in case if you are wondering. Caster is a waste of slot in Creator in the overall scheme.
Ultimately this only applies if you are speedrunning fights, SE from time to time has shown zero interest in balancing stuff for the 1% of the raiding population which is obviously too low of an interest to even do anything about it. This is why you people commenting on meta pick and all that balance shit is just something I can't seem grasp. If your aim is to just clear, the best comp doesn't matter at all. It only applies to people who are competing on speedrun and people who aim for world ranking on raiding. Balance this balance that, more like "MY MAIN IS UNDERPOWERED PLS BUFF, THIS CLASS SO OP PLS NERF" literally in every single thread in disguise.
Last edited by Sarcatica; 12-30-2016 at 06:16 PM.
Wtb meta comp static..
As long as DPS is the only issue and tank can survive tank buster in DPS stance and stat like parry is useless. The less than 1% hardcore raider will only bring the best DPS group they can figure out of the job available.
Thread question is "Which tank is better MT?"
The best answer IMO is going for what SE designed the class in the first place.
PLD is design to tank heavy physical boss
DRK is design to tank heavy casting boss
WAR is design to be a soak tank with a high hp pool
If they release SAM. It will be a high dps tank alternative to the raiding auto include WAR off tank.
Dps will always be the deciding factor in group composition. Healing output and mitigation are necessities while dps output is the variable to maximize. Think of it as a problem where you want to maximize dps output while still meeting mitigation/healing requirements.
Even if the dmg on tanks are so high that you need to be in tank stance all the time, people will still try to optimize such that they have the maximal dps output while satisfying the mitigation requirements. The only way you can prevent dps from being the deciding factor in raid is to punish high dps groups with a counter dps check (wipe if total dps exceeds a certain threshold), which doesn't sound like a good idea to me.
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