What do you fear the most for 4.0 that will remain the same/won't get fixed/added?
What do you fear the most for 4.0 that will remain the same/won't get fixed/added?
For sure it would be open world content. The problem now it is that ppl spend too much time in cities or before their houses doin duties. I think we should be forced to spend more time "outside", beacuse for now Im only gathering stuff or do beast tribe dailies which is meh.
Same ####, differernt skin.
Patches get boring after 2 weeks once you complete the new content and the its back to weekly tome caps.
Really hope they change the dungeon concept, as they hinted in keynote, because having always 20min long dungeons (with only one path) to repeat becoming so boring now. They seem like a 'running route' rather than a real dungeon to explore..
That its going to be exactly the same as what we have now, 2 dungeons ( one of which is a HM remake ) + trial / raid with some new idea that sounds great but is implemented horribly ( See daidem ) that flops from the get go.
Just please dont be this.
someone going to get "Haurchefanted"
Knowing that everything we are gathering right now, will be completely useless after the expansion. Much like HW a clean new slate, But on the other hand, it's good for people who want to really catch up, after a long break, because they'll have the same chances everyone has.
But it's not really a fear more of a "why the hell am i working for this stuff when it's going to be all dead soon" spent 15-30 mil to keep up with content? well grats it won't be worth jack at 4.0.
not adding dancer is my biggest fear!
not really (but they better anyway *shakes fist*), i'm worried about the class changes. i don't want them to ruin my class the way that 2.0 bards felt their class had been ruined in 3.0
That's an ongoing issue for some time, not just Bards, Paladins are left out most of the time unless it's for DF Dungeons.
There's this specific team setup that's the best combo and will leave others classes out, Bard and Paladin are pretty much left out these days, adding three new Jobs will make balance even harder.
I think every Job should have it's place at end-game raids, even if ti was a combo with other class not used, for example, right now is MCH, NIN and DRG.
Could work out with BRD, MNK and PLD setup, for example, because right now there's specific classes that are simply not taken into statics, MNK is only taken because it has the strongest single target DPS, otherwise would be left out as well, and with the upcoming Jobs i don't know how much this will change.
I really like my NIN since 2.4 and i don't want to be forced to another class in case one of the new DPS Jobs is better, i also like MNK which was my main since 2.0 but NIN is more useful than MNK for some time now, NIN and MNK combo also works.
I have a feeling Red Mage in case of being added, will be a must in Statics, mainly because it's new so they want people to have a reason to play it, i believe it will also be top contender in DPS along BLM and MNK.
But then we're at the same spot, specific Jobs are left out and people are forced to use another Job if they want to be the most effective in statics or even have a spot there, sure there's BRD in some Savage clears but it's not by far the most taken class.
Biggest fear? They introduce SAM and it turns out being a cast-time melee class.
Second? Class changes still keep cast-times on bard.
Third? 1 dungeon per patch in order to add "new types of content" a.k.a. LoV 2.0.
Fourth? The idea of releasing Savage and Normal versions of raids already sounds flawed due to the gap between each. It would be a better idea to release one and then the other on the .5
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