Made some big changes to the support of GEO please check it out will list changes here.
GEO 1.0 Changes:
1.) Added Light and Dark Properties to the spells that use the terrain/environment because there are many situations where there are no other elemental properties present. In addition I don’t want Klimaform to be required but rather function similar to Astrologian Redraw where you didn’t get the element you wanted but you can attempt to change it to your benefit.
2.) Widened Compass: Changed to function with the new debuffs.
3.) Klimaform: I noticed I made an error in Klimaform where you would get a buff from just using it that wasn’t the intent. Instead I made it so if Klimaform gives you the opposite elemental properties you would get the accuracy/critical cast bonus for getting lucky. You shouldn’t be using Klimaform everytime it’s a tool to attempt to get the elemental debuff you want up. For instance let’s say you are in ice terrain and you don’t care for the magic defense down option you would use Klimaform to attempt for better weather options, and the good news is you can never get the same weather as the current environment.
4.) Focalization: has gotten a big buff, now it functions like foe requiem and it has double the potency of foe requiem due to Cooldown so it’s a good DPS Cooldown that benefits them and any other caster.
5.) Airbender: was supposed to be for single target AOE’s like garuda wind strike on healers, or marked AOE’s; however, I think it could function for raid attacks so I changed the focus of it, but you still literally have to be on top of the GEO to benefit from it. Soothing Waves received a similar change.
Feedback Response:
Geomancer in Final Fantasy have really never had control of the elements but rather have used the elemental properties they have been given and make the best out of them. Klimaform is their attempt to control the elements but in a controlled fashion. As for other comments major changes have been done to their debuffs and airbender. Now GEO can benefit melee's and tanks but they are still at heart a magical support that benefits mostly mages.
They will excel more at AOE than BLM and GEO due to having a rotation based on AOE casting, and ES spells like Quake, but BLM will still be darn close if not better with Fire II / Flare due to their astral fire buff the main idea for GEO is to be a caster/support that doesn't enhance in a traditional way think of a saboteur from ff13. And your right the support was lacking I completely forgot about foe requiem.
Klimaform is only for the Geomancer because it doesn't really do nothing for other jobs its a proc system that changes the properties of your attacks and honestly we already have enough lag with sacred soil, AST bubble, WHM bubble, and BRD fire arrow do we need big flashy bubbles to lag parties even more? think about it imagine a 24 man raid with 18 GEO the lag will be unbearable thus the bubble is small and only on the GEO.
And GEO is really only like 10% weaker than BLM and SMN and the only reason is due to their combo requirement which was made to make them a different type of caster. In reality they should be pretty much on par with BLM/SMN similar to how AST is pretty much on par with WHM/SCH and offer their own little niche with their support role. If I added buffs like AST that would require casting it would have destroyed their DPS because they would have to stop their rotation to cast a buff this doesn't affect much a healer but it would a DPS.