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  1. #61
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    What motivates me to do raids was the gear first...wanting BiS and if it looks nice, I'll do whatever I gotta do to get it.

    But since FCOB, the Alex gear has not been appealing to me and aside from the final alexander, I didn't really enjoy the raids. They did not feel final fantasy to me. BiS really doesn't matter to me anymore either because there isn't much horizontal content. What do I need BiS for, to do roulette faster? No thanks...lol potd I climb to floor 200 and that has it's own gear system so, don't need it for that.

    Aquapolis level syncs you..so again not needed for that. *shrug* there is really 0 motivation to raid right now for me.

    In 2.x I did raids because of the fights and the gear was very nice...even tho there still was no content that required such strong gear.
    (2)

  2. #62
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MeridaQ View Post
    http://forum.square-enix.com/ffxiv/f...threads/312679

    That should be it there, it seems like a very fun idea. I will be helping out where I can. I have some alts so look for the last name Quigg and Quiggling. I will just put Quigg in the PF.
    tyvm, I will check it out. I have all gatherers and crafters at 60 but no other alts so I only play Keely for raids and that is who you shall see if I join one, thanks again
    (0)

  3. #63
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Iromi View Post
    ...BiS really doesn't matter to me anymore either because there isn't much horizontal content. What do I need BiS for, to do roulette faster? No thanks...
    Pretty much this, there was never anything gear wise that made me go "Ok, I need that. This will help." because they're so afraid of giving out gear with special elements that will cause someone to feel left out, or have the population require something that makes them feel left out.

    If there was some sort of materia system that could let you spec a bit your gear how you want it, and it involved getting raid content like gear, I'd do it. Currently, there's nothing that this last phase of alexander gear is going to give me that I'll need.

    Someone put up a great suggestion with FFIX's ability system with materia and slot points. That would do it. Until something comes up that is solid and would hold some ground for a while..I'm just not attracted to raiding.

    Though I'll admit, it requires a great deal of skill and learning your job inside and out, so I will say that those who do are beyond my level of skill as a player. Kudos to them.
    (4)
    Last edited by Leigaon; 12-29-2016 at 06:03 AM.

  4. #64
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    In the past coil only had one difficulty and it was hard! Then savage coil was introduced after it.
    People did coil for the good looking gear and story. Even though the weapon iL was matched with anima. People still did it to see the CS and get achievements/titles that were hard to get.

    But, the clear rate was very low. Also, many people complained to SE saying it was not fair because the story was so good many people wanted to go though it rather than watch videos of it online. Some people felt left out. SE said they will find a way to make raiding available for everyone.

    And so Alexander came out with 2 different difficulties, Normal and Savage. Now people are not motivated to do Savage. They already saw the story in normal mode. The gear and weapon will just be like coil. At the end of the expansion everyone will have the same item level.

    The reason raiders do savage is for fun of beating new content fast. They also get 270 set sooner than the rest of none raiders. They will have to wait until new 24 man raid come out in order to upgrade their 260 to 270. By that time raiders already have full iL270 BiS.

    Even new extreme primal should be easy for raiders to beat. They got the gear ready for it.
    (0)
    "BAAAAAARD!" - 2018

  5. #65
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    I enjoy raiding for the journey. Getting to the point of nerdscreams with a bunch of bros (of all genders) is addicting. It's important that everyone is on the same page for this result, hence I static to raid. Will never pug progression.
    It needs to be challenging, or else there's not much reason for nerdscreaming. Call it team jumprope all you like, the process of figuring out how to do it and getting everyone to do it is still part of the journey. Logistics is part of the challenge.

    Gear is just a means to the end. If it looks good and there is hidden storyline, that's just cherry on top.

    The only non-raid experience that has been remotely similar is PotD 181-200, but the bosses were way too easy, 51-180 is a snore, and completing it was more a sigh of relief and "we can finally go to bed now, 6-8 hour climb gg."
    (0)

  6. #66
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bray View Post
    I raid because it's time to demonstrate some dominance to a cat who keeps hugging my winter ration popotoes and giving them cookies without my permission. D:<
    LUL no one can stop me from giving out cookies to dem popotoes
    (0)

  7. #67
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Raiding or doing hardcore stuff has never excited me...I don't need to be world's first in anything or have bis gear at all...I play for the story and character growth through leveling and questing (unfortunately it's not what I was hoping for in XIV). Crafting and gathering are nice distractions too....(maybe it's just me but I do prefer the way XI did their endgame stuff more than I like how it's done in XIV).
    (1)

  8. #68
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Deliciou5 View Post
    ....
    Some great points here but I think there's a couple of points you missed. Everything this game does is done with the aim of accessibility. from a game standpoint Savage raiding is as accessible as it can possibly be. literally all you need to do is get to 60 grab some 250 crafted gear, jump in the raid finder and go. they can't really do much to make it more accessible than that.

    They can however fix the incentives and rewards from raiding which could in turn encourage more people to take the plunge. accessiblitiy isn't what keeps me out of raiding for example. I can jump into it anytime I want just hitting the raid finder. the problem for me is the rewards are the end aren't worth it and are completely unnecessary.. they might be good today but next week they'll be junk. and tomorrow there'll be easier to get alternatives at the same ilevel...

    the other issue is as you said the playerbase. we live in an instant gratification zero patience society, where people are so used to getting whatever they want instantly that there is no patience at all. which is why when you do see people trying to form staitcs they have crazy hours. theres on in my server pf right now for a11s sunday-thursday 7pm 11pm est. 5 nights a week!!!

    its also a superficial society where players who do join statics do so only so long as it benefits them to be in that static or as long as it takes for something better to come along.. there's no lasting teamwork or camradarie. this is also why fcs and ls groups are little more than glorified chat channels... but duty finder encourages this mentality because you don't need any social interaction or team work. just hit the duty finder and go go go....
    (2)

  9. #69
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dzian View Post
    Some great points here but I think there's a couple of points you missed. Everything this game does is done with the aim of accessibility. from a game standpoint Savage raiding is as accessible as it can possibly be. literally all you need to do is get to 60 grab some 250 crafted gear, jump in the raid finder and go. they can't really do much to make it more accessible than that.
    I don't know about that. There's a lot of things about raiding that are intentionally done to make it as inaccessible as humanly possible. You say all you need to do is jump into raid finder and go...but that never works. You'll be sitting in a queue that never fills because of all the restrictions and punishments for trying to raid. After my raiding hours for the week I've tried using raid finder for some extra practice in things like A11s and A12s...it never once even half filled, even after entire days in the queue. The problems that create such ridiculous lack of participation in raiding are pretty unnecessary and only serve to force people into dedicated statics or GTFO:

    1. You can only access a floor if you have cleared the previous floors, per week. Get rid of this BS. Once you clear a floor, it should be cleared forever, like all other content in the game. You only need to go back to it to get your weekly drop. This is the single biggest thing that makes q'ing for things like A12s an impossible waste of time. The only people even capable of q'ing for A12s are people who have already cleared A9s, A10s and A11s that week. Almost nobody falls into that category who isn't already in a static and in no need of raid finder.

    2. Anyone who has cleared for the week is only punishing anyone else they try to help due to the reduced loot drop for them being there. Get rid of this BS. This is the second biggest reason no one is in the queue and no one wants to help others.

    3. Anyone who clears is locked out of loot no matter what they got or didn't get. Get rid of this BS. Savage should work the same as all other weekly lockouts. You are free to keep doing the content until you actually get something.

    As long as these three unnecessarily harsh restrictions are in place (restrictions that do not exist in any other content in the game), raiding will remain a pointlessly gated, extremely inaccessible area of the game that only people with very specific pre-made groups can actually do reasonably. I got lucky, most people do not. Raid Finder past A9s doesn't work. At all.
    (5)

  10. #70
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Espritduo View Post
    I don't know about that. There's a lot of things about raiding that are intentionally done to make it as inaccessible as humanly possible. You say all you need to do is jump into raid finder and go...but that never works. You'll be sitting in a queue that never fills because of all the restrictions and punishments for trying to raid. After my raiding hours for the week I've tried using raid finder for some extra practice in things like A11s and A12s...it never once even half filled, even after entire days in the queue. The problems that create such ridiculous lack of participation in raiding are pretty unnecessary and only serve to force people into dedicated statics or GTFO:

    1. You can only access a floor if you have cleared the previous floors, per week. Get rid of this BS. Once you clear a floor, it should be cleared forever, like all other content in the game. You only need to go back to it to get your weekly drop. This is the single biggest thing that makes q'ing for things like A12s an impossible waste of time. The only people even capable of q'ing for A12s are people who have already cleared A9s, A10s and A11s that week. Almost nobody falls into that category who isn't already in a static and in no need of raid finder.

    2. Anyone who has cleared for the week is only punishing anyone else they try to help due to the reduced loot drop for them being there. Get rid of this BS. This is the second biggest reason no one is in the queue and no one wants to help others.

    3. Anyone who clears is locked out of loot no matter what they got or didn't get. Get rid of this BS. Savage should work the same as all other weekly lockouts. You are free to keep doing the content until you actually get something.

    As long as these three unnecessarily harsh restrictions are in place (restrictions that do not exist in any other content in the game), raiding will remain a pointlessly gated, extremely inaccessible area of the game that only people with very specific pre-made groups can actually do reasonably. I got lucky, most people do not. Raid Finder past A9s doesn't work. At all.
    OK 2 and 3 i'll agree with. but your opening comment and point 1. I would say are more a fault of the playerbase than the system.... if you're queueing forever that's more because the playerbase isn't interested or motivated or geenrally lacks patience, and not so much because the content is inaccessible... so much of what the devs done is done around making it easier for players to get into raiding. it's been said by the devs numerous times.

    the issue is the playerbase just isn't interested as a whole. the proverbial door is wide open but you can't push players through it. you need to make it more appealing.. the accessability is there. whether or not players make use of it is another matter

    the rewards for example need to be worthwhile. creator savage drops i270 gear. but what do you need i270 gear for? not creator savage. because you've already beaten that without i270 gear.... not whatever comes next cos if there was a patch 3.6 we'd have I280 crafted gear to tackle whatever new savage they added... so the rewards from savage are essentially worthless. no wonder players lack the motivation really..

    midas savage was the same. i240 gear, but what did you need i240 gear for. certainly not savage, because you'd already beaten that... next tier. nope cos there's i250 coming with that tier....... the entire progression system is borked really.
    (3)

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