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  1. #32
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Brill_ View Post
    I'd be fine with tomestones if it was more interesting. The only efficient way to farm tomes is expert roulette. Running the same 2 dungeons over and over is boring. More fun ways to grind tomes and I'd be ok with it. RNG can be unforgiving. In alexander normal, needed 1 more bolt last week to finish off my set. Rolled a 95 on my first run and lost. Rolled on 9 more bolts and didn't get anything higher than a 14. Then there's the 24 man raid option, but again, due RNG, the same item will drop over and over instead of a variety. Good chance you'll never see the item you want even drop.
    Indeed, I'd like to see the personal loot system that WoW has added adopted here. For reference:

    Under personal loot, players do not directly roll on items; instead, the server chooses a number of players (based on group size) and awards them a random item for their spec. Mounts can also be won via this method from bosses that drop them. A window will appear telling all players what items dropped, and who received them. Gear awarded in this manner is not tradeable. [this gear is tradeable for a short time, actually - not sure why the wiki said that]

    The Bonus Roll system, also introduced in Mists of Pandaria, uses this loot type as well. Players in possession of a specific token, such as a [Mogu Rune of Fate], when they kill a boss in the associated raid will be given a chance to spend the token for another try at loot from that boss. This can be done on any difficulty as well as on world bosses. The chance of obtaining loot from a boss drop is currently theorized to be approximately 15% (equivalent to an average of 3.75 items from a 25-player kill), but this has not been confirmed.
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    Last edited by Kaurie; 12-02-2016 at 08:36 AM.