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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
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    Sylvana Tenebri
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    Quote Originally Posted by Kaurie View Post
    No, I would not like that, and I don't see it as a remotely similar concept.
    It is, however, nearly identical. In the case of rng based loot drops, your progression is wholly and entirely dependent on RNG to give you the item you need with the stats you want to progress. Similarly, having levels increase based on RNG is, again, leaving the entirety of your progression up to the whims of the Desire Sensor. Why is it OK for one form of progression to be rng locked, while another form isn't?
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  2. #2
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It is, however, nearly identical. In the case of rng based loot drops, your progression is wholly and entirely dependent on RNG to give you the item you need with the stats you want to progress. Similarly, having levels increase based on RNG is, again, leaving the entirety of your progression up to the whims of the Desire Sensor. Why is it OK for one form of progression to be rng locked, while another form isn't?
    No, it would be identical to randomly gaining tomestones, not randomly gaining gear. If you want an equal comparison, the RNG experience system would give you a level when successful. Talaren also added in "at a very low rate" which is not a requirement of an RNG system, but was a requirement for the comparison - further differentiating the analogy.
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  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
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    Quote Originally Posted by Kaurie View Post
    No, it would be identical to randomly gaining tomestones, not randomly gaining gear. If you want an equal comparison, the RNG experience system would give you a level when successful. Talaren also added in "at a very low rate" which is not a requirement of an RNG system, but was a requirement for the comparison - further differentiating the analogy.
    But what do tomestones have to do with a purely rng based loot drop progression system? The system you're proposing has no tomestones, so progression is wholly linked to rng. How is that any different from gaining levels at random when you complete content? It isn't.
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  4. #4
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Quote Originally Posted by Thunda_Cat_SMASH View Post
    But what do tomestones have to do with a purely rng based loot drop progression system? The system you're proposing has no tomestones, so progression is wholly linked to rng. How is that any different from gaining levels at random when you complete content? It isn't.
    This honestly makes no sense in the context of this conversation.

    Tomestones have nothing to do with a purely RNG system. Let's look at the analogy. In Teleran's analogy...

    Tomestone = Experience gained
    Level = New Piece of Gear

    If obtaining experience is the RNG factor, then the analogy logically follows that Teleran is equating the RNG system to obtaining tomestones. In other words you have a random chance to obtain a tomestone.

    However, that is not the RNG system that I have proposed, or is used anywhere. The RNG system has you obtain a full piece of gear, which in the analogy is equivalent to a whole level. Therefore, a proper comparison is to say that you would gain levels via RNG, and not gain experience via RNG.

    As mentioned, Telaran also added a caveat that the RNG experience (RNG tomestones) would be a low drop rate, further distancing itself from a proper comparison - as all of my posts recommending an RNG system have suggested a "frequent small upgrade" process.
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