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  1. #11
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    Agreed, I'd be supportive of small incremental upgrades being purchased with tomestones. While I'd prefer it as a drop, it is a decent compromise.

    I don't really care if people out ilvl me if I am not playing in a hardcore fashion. For example, in WoW I am ilvl 840 and 849 on my two characters, which is far below what many others are now, but I am just enjoying my time as I gear up. In FFXIV, where Iplay more hardcore, I am the max ilvl possible, so that I can perform the best for my raid team. In other words, if you are the kind of player who needs to perform the best for your raid team, putting in that extra time to get there faster is not a big deal. If you are the kind of player who does not need that, you'll have fun incrementally getting better every time you log in, without having to worry about not being the top tier.
    Then again, what's the difference to tomes? If you don't care about keeping up with others, you can log in whenever you want and get your (let's say incremental) upgrade with tomes. Just treat them as a "lucky" drop and upgrade your gear by +1. I guess you won't be unhappy with a 100% drop chance just by coincidence on your "drop items", so what's the difference? ^^

    All this only boils down to ones question, and that's why the title of this topic is irritating. It's not RNG drops vs. tomestones, because tomestones can co-exist in a RNG system as the so-called "safety net" items (like the primal tokens) some people mentioned. They are literally the same as the tokens, a 100% guaranteed "drop" after a kill/clear, just across more than 1 content.
    They could even work with RNG in terms of "by completing you may achieve a random ammount of tomes".
    The one difference is: The lockout.

    And that's why the topic should be: RNG drops VS. (weekly) lockouts. You either have RNG or a lockout or both.
    Tokens/Tomestones are not the system, they are only parts of an RNG/lockout/RNG+lockout system, for example to soften it or as an instrument. Tomestones are pretty equal to an alexander normal loot drop: you can trade it for gear and you can't get more than X per week. The only difference ist that tomestones are guaranteed, you don't need to roll on them).

    Both (or all three) different systems serve on purpose: We don't get everything as soon as it releases. SE won't change that.
    So, even if the ex dungeons would drop ilvl260 they would be weekly gated, like e.g. Mhach was at release. So back to running 5+ times the dungeons a week. Up to 40 times? 60?
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    Last edited by Neophyte; 12-02-2016 at 04:47 AM.