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  1. #11
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    I'd rather systems which don't encourage burn out. I think RNG with small and frequent rewards is the way to go. FFXIV seems to excel in low drop rate, high reward, weekly lock out type RNG. I think a system which does not have a lockout, drops frequently, but only has a chance at small upgrades is more enjoyable. That way, every time I log in, I can obtain an upgrade and feel that my time was justified - even if it's just for a small boost. Instead of gaining major upgrades every week (i.e. every week I seem to gain ~20 INT and a bunch of secondary stats), I could gain a minor upgrade every day (i.e. +2 INT per day).
    And where's the big difference to the tome system?

    With daily/weekly lockout: You either do the same two dungeons (more than once) on a daily basis to progress (hopefully, because of RNG) or you fall behind other players with much more time on their hands to get their daily drop for sure. 20 days not running the same dungeons over and over again? The people who did are now +10-20 ilvls above you.
    Also: If you're done, you're done (like now with scriptures).
    Difference: You can catch up with a looooooot of time.

    Without daily/weekly lockout: You either do the same two dungeons over and over again or you fall behind other players with much more time on their hands. 20 days not running the same dungeons over and over again? The people who did are now +10-20 ilvls above you.
    Also: If you're done, you're done (like now with scriptures).

    Actually, your system can be implemented with tomestones, too.
    Like this:
    • Buy base body armor (ilvl 250) for 525 tomes.
    • Pay 30 tomes to upgrade the ilvl by 1 and raise the stats by 1-2 points.
    • After having paid 825 tomestones you have an ilvl 260 armor.
    • Instead of getting one big upgrade 260->270, you get ten "smaller" items from 24man runs (rng drop, 10 runs minimum for the full upgrade) and/or rng dropped form hunts (something like 10%) to level it one by one again. Drops in stacks of 10 in savage.
    (0)
    Last edited by Neophyte; 12-02-2016 at 03:24 AM.