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  1. #11
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    My point is that we have no idea how many people whodid not sub in the first place, or quit because of the tomestone system, and we equally have no idea how many people would quit if the system was changed. Both systems directly affect if you get your drop, so the difference between getting your drop or changing the system is kind of moot.
    You can get somewhat of an idea. Just look at gearing outside of tomestones. For example Mhach when released. There are complains about the tomestone system... but there is hate towards the rng drops.

    What happens with those dungeons if the gear isn't relevant anymore, because without currency roulettes aren't needed anymore? Who would want to go ARF/Neverreap if they only drop ilvl 170 gear?
    Who does lvl 50, if they only drop ARR gear?
    So the 3.4 dungeons give 260 gear now.. what do the 3.45 give?

    People already complain about burnout. A rng system only reinforces that.
    Even if we assume someone's really only doing experts to cap their tomes... that's about 12*5 = 60 times the same 2 dungeons to cap tomes from 11/01/16 (3.45) to 01/24/17 (likely 3.5).
    With rng that will only become more, with fun waiting for and fighting over loot every single run.
    Unless in a premade group, which is better because of loot distribution then anyway. Same with tokens added as a safety net, because that is how farms usually are done, premade. Unless they make them not farm-able, like cap them on a daily/wekly basis, which would make them literally tomestones , lol.
    Speedruns will be more of a thing than ever, because no drop->again->no drop->again..
    It's easy to forgive one slow run, if it's the only one for today.. but 5 slow ones in a row? Nah, "kick"...

    Well, the fights over loot can be alleviated by giving personal drops.. but that won't solve the other issues.

    tl;dr: RIP dutyfinder with a (not weekly locked) rng system and no currency, because dungeon runs will be done like any other farm where loot distribution and time efficiency matters: (PF) premade
    Also more hate towards other players if not premade, because fights over important loot (proof: Mhach, Alex normal).
    Also even more pressure to speed run.
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    Last edited by Neophyte; 12-02-2016 at 02:44 AM.