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  1. #21
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ralts View Post
    And maybe give WHM their iconic re-raise and shell spells, like in every FF games.
    Protect already has Shell built in and reraise would break raiding
    (0)

  2. #22
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I would fix their heal over time to be stronger so they can be in cleric stance, similar to a scholar fairy. Or I would repair Holy so it would do damage to a target and heal the target of target at the same time or something.
    (1)

  3. #23
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    I know that about protect, but they could like make shell like SCH magic mitigation buff; for extreme phases.
    (0)

  4. #24
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Protect already has Shell built in and reraise would break raiding
    Reraise wouldn't break raiding just put it on a long recast "caster only" it'll be the same as your healer bud raising you. Wipe mechanics would still end the raid. And add the same properties of SSII which prevent you from casting during battles.

    1.) Reraise
    MP: ???
    Description: Revives yourself after being K.O. (Cannot be used during combat)
    Cast Time: 4s
    Recast: 1-3m

    And should be easy to add to WHM since all the properties for the spell already exist in POTD with raising pomander.
    (1)
    Last edited by Brightshadow; 12-01-2016 at 12:20 AM.

  5. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    People will cheese mechanics this way regardless and it'll create a divide where whms will be favored in raids more
    (0)

  6. #26
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    People will cheese mechanics this way regardless and it'll create a divide where whms will be favored in raids more
    Doubt it, in theory if the WHM was to survive a death mechanic and the MT survived as well the WHM wouldn't have the mana to raise everyone nor heal at the same time. This would only help if the boss was at 1% and somehow the MT survived. If all the tanks are down and your the only one that reraise most likely the trial would reset but let's say it doesn't the boss would hunt you down and you wouldn't have the mana to raise the tank, and even if you do raise the tank you'll most likely be dead by now and the tank would be at low HP leaving him for dead.

    SCH DPS would still be favored over Reraise, and AST Cards would still be favored over Reraise. the only thing it would do is give them something a little niche that still wouldn't push them beyond SCH/AST.
    (0)
    Last edited by Brightshadow; 12-01-2016 at 12:32 AM.

  7. #27
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    People will cheese mechanics this way regardless and it'll create a divide where whms will be favored in raids more
    It really wouldn't, it would just be a strong tool they have.

    SCH can mitigate over 20k damage with a crit Adlo
    AST can put up a 10% damage buff on all players for up to 40 seconds, and can extend regens as well.

    Both of these jobs have tools that make you feel absolutely powerful and borderline broken.

    WHM has nothing close to that. Cure III is ridiculously overvalued. WHM needs a tool that makes people go "wow, that was amazing" like SCH and AST has.
    (3)

  8. #28
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,721
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Cure 3 is pretty much worthless unless you play with a static and everybody stands exactly on top of each other. I've never had it hit more than like 2 people. I'm lucky if some of these DF bards are in range of medica 2.
    (4)

  9. #29
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Personally, I'd like to see the duration of Aero 1 and 2 increased drastically. (with a small nerf to its potency per tick) to semi compete with SCHs able to stay in Cleric stance longer.
    I wouldnt want them dethroned, so im not sure whats a good number.

    But other than that, I find WHM pretty good, and wouldnt exclude one from my raid group.
    (on a side note, I do like the sound of a self cast only reraise. Though some changes id make to it, long cast time, recast of at LEAST 10mins, if not 15mins, and a duration of only 5-10mins so you have to go w/o it for a short bit)
    AST and SCH still offer more in comparison, but at least RR would be friendly to less skilled players, still learning harder content, and save ur SMN a swift cast rez.
    (0)
    Last edited by Claire_Pendragon; 12-01-2016 at 01:58 AM.
    CLAIRE PENDRAGON

  10. #30
    Player
    FrankSeraph's Avatar
    Join Date
    May 2016
    Posts
    5
    Character
    Antanis Reim
    World
    Cactuar
    Main Class
    White Mage Lv 60
    I've been reading these posts about whms and I just don't get it, so I' m gonna just ask:
    What exactly is wrong with the white mage?
    because it's my main and most prefered job and I don't find anything wrong with it
    some people saying it needs a revamp, others that lack an 'Identity'... can you be more specific? I agree that Stoneskin II is useles but i don't agree that Cure III is just for statics. Have you ever used Divine Seal + Cure III + Assize on a full party after an ultimate during a savage raid? an entire party toped in 2 seconds. That's heal power, and in my opinion that's what the whm is all about, that's its Identity: heal power, burst damage and mp control.
    I think the dps is the best in dungeons but useless in savage bosses and I think it's ment that way so it can always have the rol of main healer.
    That's my opinion
    (4)

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