I have no problem with them redoing the armoury system, actually it's getting where I originally wanted it to be.
Free abilities from the main job and cross class ability from others. While in XI we were limited to subjob abilities here we still have bunch to choose from.
I get impatient as many others but looking realistically at the whole situation I think I know where Yoshi is going with this.
If you think about it in order to retain interest of large portion of the current players he will need to increase the level cap before 2.0 so that people can enjoy the jobs properly. When the level cap will go up there will be more abilities needed. When new classes and jobs will be added there will be also more abilities.
However, we have thee lines for actions and abilities. I think that's enough and more abilities than that would be too confusing for people. Sure in XI black mage had dozens of spells but tons of them were never used. I rather have fewer spells and abilities that potency is scaled down with level than different names for them and capped potency.