Quote Originally Posted by Kio View Post
Interesting idea, let's backtrack and review what the armoury system was supposed to be in concept.

My largest gripe about not completely revamping how the class system work, the sword of Damocles over all our heads, is the tie to class change still being based off a single weapon or tool equipped. It's so severely limiting to the game, and honestly very pointlessly so. The only benefit it's ever served was that you could change your class where ever when ever you wanted to but could this also not have been done through simple means of a menu?
The armoury system changes quietly have rid of the concept that your character learns sword skills by using a sword, and shield skills by practicing with one for a while and later the player pieces what is learned to attempt to perform a role similar to what a paladin may. Instead, now, you equip a sword and you are a paladin with your abilities already predetermined. So what is the point of still bottle necking the game that paladins and by extension gladiators can and forever will only use one sword type. Or that there will never be novelty equipment outside armour and for each new class will have to be even more development time and money spent making sure each class in game gets a reward weapon to use.
I just cannot fore see this being healthy for the game on the long term. And I cannot help but feel there are better ways job changes can be handled while they have the rare opportunity to drastically redesign with version 2.0.

Yes, yes, yes, yes. Make class and job switching a menu option (could even have a neat pull-up screen similar to Skyrim's skill trees screen) and allow a larger variety of (suitable) weapons for each class/job.

Go make a thread. Someone go make another thread! lol