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  1. #1
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    Personally I rather like the Armory System. Being able to change classes out in the field, and focusing on different aspects of the game whither it be battle, gathering or crafting is good.

    Kinda wish the "Jobs" wouldn't be an instant cap type situation, wish they were more like advanced jobs in FFXI with their own leveling system, instead of just tacking any experience onto a class. You learn a role by playing it, but this initial wave of people with a bunch of level 50's will push through a few quests, gain whatever job skills are available, and sort of instantly be a maxed out on a Job that they didn't put much time into. Just seems kind of sad in a way.

    But then maybe there is information that I'm missing that would make the prospect of it seem better. I'm not a game developer, so I likely just don't understand what they are leading into. I just hope they will have the content available to deal with all the "Instant" maxed out jobs.
    (2)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  2. #2
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Katella_Avenlea View Post
    Personally I rather like the Armory System. Being able to change classes out in the field, and focusing on different aspects of the game whither it be battle, gathering or crafting is good.

    Kinda wish the "Jobs" wouldn't be an instant cap type situation, wish they were more like advanced jobs in FFXI with their own leveling system, instead of just tacking any experience onto a class. You learn a role by playing it, but this initial wave of people with a bunch of level 50's will push through a few quests, gain whatever job skills are available, and sort of instantly be a maxed out on a Job that they didn't put much time into. Just seems kind of sad in a way.

    But then maybe there is information that I'm missing that would make the prospect of it seem better. I'm not a game developer, so I likely just don't understand what they are leading into. I just hope they will have the content available to deal with all the "Instant" maxed out jobs.
    Yeah I'm on the fence about that too, just hoping that the quests are a little more challenging then, say, the current class quests. As far as lack of effort, you could really say that now, when comparing people getting their classes capped in the newer grind to the guys who managed to grind all R50s in Raptor parties back in the Spring.

    Either way, I feel like Yoshi/Devs. want to take the emphasis away from grinding your classes/jobs away and put the focus on fighting (hopefully epic) boss battles and progressing in storyline, etc.
    (1)