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  1. #1
    Player
    Spider-Dan's Avatar
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    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Duuude007 View Post
    The original design for THM was clear in the job description, (i.e. master of destruction, moreso than even the disciples of War). It just wasnt implemented as intended, (it was overpowered as healer & in survivability) and took a long time to be fully rebalanced, due to other, higher priority fixes. Guess what? It is now almost fully rebalanced to reflect that original job decription.
    Given that shortly after release, Sacrifice was specifically buffed to heal more on the initial cast, it would seem that the original vision for THM (as a healer) is what existed prior to 1.18.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spider-Dan View Post
    Given that shortly after release, Sacrifice was specifically buffed to heal more on the initial cast, it would seem that the original vision for THM (as a healer) is what existed prior to 1.18.
    The original job description said that it's a destructive class. How does a slight buff to healing potency all of a sudden make it a class specifically designed for healing?

    Quote Originally Posted by Spider-Dan View Post
    So then, when you saw CNJ's spell list of full elemental nuke lines (along with ancient magic nukes), you thought it was clear that CNJ absolutely would not be BLM?

    It wasn't obvious either way. Both classes had aspects of different traditional FF jobs. CNJ could have been BLM just as easily as they were made WHM.
    Everyone's assessment of CNJ at the beginning was that it was a mix of both WHM and BLM since it had the trademark skills from both.

    The general assessment of THM was that it was something akin to a magic-heavy RDM due to the debuffs.

    The point the above poster is making is that it was obvious that CNJ had the most spells related to healing and defense, much more than THM.

    CNJ: cure, stoneskin, protect, shell, shockspikes, paralyna, silena, poisona

    THM: sacrifice, stygian spikes

    The vast majority of THM's spells are for debuffing/nuking. CNJ had more healing/buffing spells from the start.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Spider-Dan View Post
    Given that shortly after release, Sacrifice was specifically buffed to heal more on the initial cast, it would seem that the original vision for THM (as a healer) is what existed prior to 1.18.
    Given that shortly after release, Scourge, Banish, and Absorb spells were specifically buffed to deal more damage when cast, it would seem that the original vision for THM (as a damage dealer) is what existed prior to 1.18.
    Either both are true or neither is true. Nice try.
    (0)

  4. #4
    Player
    Spider-Dan's Avatar
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    Mar 2011
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    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Duuude007 View Post
    Either both are true or neither is true.
    ...or, THM was envisioned as a hybrid, just like CNJ was.
    (0)

  5. #5
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Spider-Dan View Post
    ...or, THM was envisioned as a hybrid, just like CNJ was.
    Thaumaturge (THM)
    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
    To mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.
    versus

    Conjurer (CNJ)
    Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.
    Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

    Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
    See the distinction? We certainly do.
    (2)

  6. #6
    Player
    Spider-Dan's Avatar
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    Mar 2011
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    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Based on the native MP management abilities THM is scheduled to receive, it is unlikely that THM will be able to support an MP pool as a cross-class healer.
    (0)

  7. #7
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Spider-Dan View Post
    Based on the native MP management abilities THM is scheduled to receive, it is unlikely that THM will be able to support an MP pool as a cross-class healer.
    If this is your only concern, I am at a loss. Too bad there is no such thing as:

    THM having the largest MP pool among all the classes, boosted further when BLM.
    Native mp regen
    Ethers
    THM Abl. 5 (aka the new spirit song)
    BLM Abl. 1 (aka convert)
    THM Mag. 2 (aka the new stygian spikes)

    ...but wait, all of these are true.

    What do you have to complain about? You can continue to be a mediocre healer, but with a massive MP pool at your disposal.

    Back to our summary statement: Quit trying to fix something that's not broken.
    (3)

  8. #8
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Duuude007 View Post
    If this is your only concern, I am at a loss. Too bad there is no such thing as:

    THM having the largest MP pool among all the classes, boosted further when BLM.
    Native mp regen
    Ethers
    THM Abl. 5 (aka the new spirit song)
    BLM Abl. 1 (aka convert)
    THM Mag. 2 (aka the new stygian spikes)

    ...but wait, all of these are true.

    What do you have to complain about? You can continue to be a mediocre healer, but with a massive MP pool at your disposal.
    You forgot to add CNJ's MP regeneration ability as the things that don't exist for THM to make use of!

    If it's not THM native it doesn't count!
    (0)

  9. #9
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Duuude007 View Post
    If this is your only concern, I am at a loss. Too bad there is no such thing as:

    THM having the largest MP pool among all the classes, boosted further when BLM.
    Native mp regen
    Ethers
    THM Abl. 5 (aka the new spirit song)
    BLM Abl. 1 (aka convert)
    THM Mag. 2 (aka the new stygian spikes)
    In order:

    - MP pool doesn't mean much when you have no effective way to refill it
    - every class has native MP regen
    - every class can use ethers (and that is no more a serious solution than potions)
    - THM Abl. 5 is for attack magic only
    - you have no way to know that BLM will even be able to equip cross-class abilities
    - Stygian Spikes does nothing for MP regeneration if you aren't being hit

    But I will say this: I didn't consider simply abandoning THM for BLM. If jobs are not class locked in the abilities they can use, that's a perfectly reasonable solution for my ends.
    (0)

  10. #10
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Much of THM's storyline revolves around the ability to resurrect... a healing ability.

    At the end of the day, if you're trying to prove that THM was never meant to heal, they wouldn't have been giving a healing spell, and then had that healing spell buffed. The best you can argue is that CNJ was supposed to be a better healer, which does not mean that THM should not heal any more than the existence of WHM means that RDM should not heal.

    It's fine to say that THM is not going to be able to heal in the future without trying to rewrite history. This game was intended to have two healing classes at release.
    (0)