Page 1 of 2 1 2 LastLast
Results 1 to 10 of 185

Hybrid View

  1. #1
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    So I guess there are three consistent responses in this thread. I'll try to address them again here.

    1) "You were a crappy healer before for not having 50CNJ."
    I ranked THM prior to 1.18, and my main is ARC. (If you can make an argument for why healing THM needed 50CNJ in 1.17, feel free to do so.) When 1.18 came out and THM was relegated to RDM status (i.e. secondary healer), I accepted that, just as I accepted ARC's nerfs in 1.19. I ranked up THM in the first place because it happened to be the best healer, not because I wanted to main heal. I'm fine with it not being mainheal, but I still would like to keep a healing job.

    2) "Just level up another class instead."
    As I said before, if you believe that "Just rank up a different class for the same role" is a valid response, why not just do a character wipe? Isn't the point of not doing a wipe to prevent the reduplication of effort that players have already spent?

    3) "You should have expected big changes."
    I'm fine with the big changes; nowhere in this thread have you seen me ask that THM maintain its role. But nowhere in the scope of "big changes" is it implied that they cannot allow plays to reassign levels based on the new roles that they assign to classes.

    I'm really surprised at the amount of vitriol this suggestion has generated. What is the downside of allowing players to reassign levels when major class roles are completely reworked? Is it that players will be able to reassign the time they have already invested to the new roles SE has created? Whom does this hurt?

    You're acting like I'm asking for a perpetually available reassignment ability. Giving the players an option to reassign levels when they completely change roles around is completely fair and reasonable. If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
    (0)

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Spider-Dan View Post
    So I guess there are three consistent responses in this thread. I'll try to address them again here.

    1) "You were a crappy healer before for not having 50CNJ."
    I ranked THM prior to 1.18, and my main is ARC. (If you can make an argument for why healing THM needed 50CNJ in 1.17, feel free to do so.) When 1.18 came out and THM was relegated to RDM status (i.e. secondary healer), I accepted that, just as I accepted ARC's nerfs in 1.19. I ranked up THM in the first place because it happened to be the best healer, not because I wanted to main heal. I'm fine with it not being mainheal, but I still would like to keep a healing job.

    2) "Just level up another class instead."
    As I said before, if you believe that "Just rank up a different class for the same role" is a valid response, why not just do a character wipe? Isn't the point of not doing a wipe to prevent the reduplication of effort that players have already spent?

    3) "You should have expected big changes."
    I'm fine with the big changes; nowhere in this thread have you seen me ask that THM maintain its role. But nowhere in the scope of "big changes" is it implied that they cannot allow plays to reassign levels based on the new roles that they assign to classes.

    I'm really surprised at the amount of vitriol this suggestion has generated. What is the downside of allowing players to reassign levels when major class roles are completely reworked? Is it that players will be able to reassign the time they have already invested to the new roles SE has created? Whom does this hurt?

    You're acting like I'm asking for a perpetually available reassignment ability. Giving the players an option to reassign levels when they completely change roles around is completely fair and reasonable. If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
    It's very simple. THM was never a healer. It had the capability to heal and happened to be better at it due to it's cone shaped AOE. CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.

    If you continued to level THM expecting it to become a WHM or viable healer class later in the game, the joke is on you and you have to *slowly descending Wayfarers* Deal with it.
    (2)

  3. #3
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    It's very simple. THM was never a healer. It had the capability to heal and happened to be better at it due to it's cone shaped AOE.
    THM has been the superior healer for the majority of this game's existence. Both mages were designed as healers, and it's silly to pretend otherwise.

    CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.
    Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.
    (1)

  4. #4
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Spider-Dan View Post
    THM has been the superior healer for the majority of this game's existence. Both mages were designed as healers, and it's silly to pretend otherwise.
    Actually, it wasn't. The cone AoE gave it a advantage. Everything else in THM's arsenal was for DoT enfeebling spells and magical defensive tanking. CON had the exact same healing potential, but with a different and ill received AoE radius. There were a few abilities that would suggest MP conservation which could point to them being strong healers, but let's just forget that for now.

    Technically, when looking at that standpoint and using your logic, both would potentially become a main healer. This will be in response to your next point.

    Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.
    Yet you still leveled THM after that change. In this specific case, it's really about common sense. When you see changes to one class going into a main healing role put two and two together and make a safe assumption that this is probably projected to be a main healer. Sorry you wasted very little mind power to achieve maxing your THM, but you should have saw this coming a while ago. Unless, you're on a three month delay.
    (3)

  5. #5
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    When you see changes to one class going into a main healing role put two and two together and make a safe assumption that this is probably projected to be a main healer.
    Is it logical to assume that the game would be changed so that there is only one healing class? In which FFs (or any other MMO ever) is this the case? Do buffs to WHM indicate that RDMs should prepare to lose cure spells?

    I'm not objecting to CNJ being made the main healer. I don't know why you keep bringing up that point.
    (0)
    Last edited by Spider-Dan; 11-22-2011 at 08:13 AM.

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Spider-Dan View Post
    Is it logical to assume that the game would be changed so that there is only one healing class? In which FFs (or any other MMO ever) is this the case? Do buffs to WHM indicate that RDMs should prepare to lose cure spells?

    I'm not objecting to CNJ being made the main healer. I don't know why you keep bringing up that point.
    Then what is the problem? You want to be given a choice to change your class levels because you made a poor choice when the signs and the information dished out from the devs have been here for months? You know, THM can still use CON's healing spell. They just can't use their heavy cure spell. You don't know the effectiveness this cure spell will scale to.

    You could be a fine back up healer. Not a main healer, of course, but if that is what you want then level the class. For the 500th time... it's not difficult to do this anymore.
    (5)

  7. #7
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Then what is the problem? You want to be given a choice to change your class levels because you made a poor choice when the signs and the information dished out from the devs have been here for months?
    Which was, in turn, many months after I had already made the choice and ranked up THM. That doesn't do me much good.
    (0)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spider-Dan View Post
    I'm really surprised at the amount of vitriol this suggestion has generated.
    Most people don't like it when someone complains about a "problem" that is generally considered to not be a big deal. You're making a mountain out of a molehill, so to speak.

    Quote Originally Posted by Spider-Dan View Post
    What is the downside of allowing players to reassign levels when major class roles are completely reworked?
    Implementing this feature takes away time and resources away from tackling other, more important issues. The "benefit" that a minority of players would gain from this feature is miniscule compared to the effort it would take.

    Quote Originally Posted by Spider-Dan View Post
    Whom does this hurt?
    This hurts the timetable for implementing actual reforms that make the game better.

    Quote Originally Posted by Spider-Dan View Post
    You're acting like I'm asking for a perpetually available reassignment ability.
    I think that most, if not all the responders in this thread know that you only wanted a one-time deal. We understand what you are saying. Don't try to dismiss our arguments because you think that we don't understand what you are asking for.

    Quote Originally Posted by Spider-Dan View Post
    If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
    That's because changing WVR and LTW like that makes no logical sense and is not in line with the future aims and goals of the class system.

    Changing THM and CNJ in the ways they have laid out DOES make logical sense and IS in line with the future aims and goals of the class system.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rentahamster View Post
    snip
    Agree with all of your points.

    I do think you should add that bending to a request like this sends a dangerous message - that being: "If you don't like the changes that we are making, we will compensate you!".

    The dev team should not be held to allocate resources to giving special treatment to people who aren't happy with their changes. MMOs are games that are constantly evolving, and players are going to love and hate every change that comes with that. The Devs do not have to answer for said changes, and they certainly do not have to compensate the players for them. I feel like SE has been so generous with responding to player feedback, and implementing ideas as a result of said feedback into the game that the players here feel that they're entitled to service from the developers that no company would ever even consider. The reason no company would seriously consider such a request is that if they bend to one request like this, they will receive a flood of requests from people who feel like they've been cheated by any little thing from every update. It's a slippery slope that I would rather the devs not go down.
    (1)
    Last edited by Tsuga; 11-22-2011 at 06:57 AM.

  10. #10
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tsuga View Post
    I do think you should add that bending to a request like this sends a dangerous message - that being: "If you don't like the changes that we are making, we will compensate you!".
    It amazes me that you consider this a problem to be avoided.

    If they compensate players every time they completely change the roles of classes in the game, I think that would be a good thing.
    (0)
    Last edited by Spider-Dan; 11-22-2011 at 07:14 AM.

Page 1 of 2 1 2 LastLast