Quote Originally Posted by Spider-Dan View Post
Given that shortly after release, Sacrifice was specifically buffed to heal more on the initial cast, it would seem that the original vision for THM (as a healer) is what existed prior to 1.18.
The original job description said that it's a destructive class. How does a slight buff to healing potency all of a sudden make it a class specifically designed for healing?

Quote Originally Posted by Spider-Dan View Post
So then, when you saw CNJ's spell list of full elemental nuke lines (along with ancient magic nukes), you thought it was clear that CNJ absolutely would not be BLM?

It wasn't obvious either way. Both classes had aspects of different traditional FF jobs. CNJ could have been BLM just as easily as they were made WHM.
Everyone's assessment of CNJ at the beginning was that it was a mix of both WHM and BLM since it had the trademark skills from both.

The general assessment of THM was that it was something akin to a magic-heavy RDM due to the debuffs.

The point the above poster is making is that it was obvious that CNJ had the most spells related to healing and defense, much more than THM.

CNJ: cure, stoneskin, protect, shell, shockspikes, paralyna, silena, poisona

THM: sacrifice, stygian spikes

The vast majority of THM's spells are for debuffing/nuking. CNJ had more healing/buffing spells from the start.