Quote Originally Posted by Spider-Dan View Post
I'm really surprised at the amount of vitriol this suggestion has generated.
Most people don't like it when someone complains about a "problem" that is generally considered to not be a big deal. You're making a mountain out of a molehill, so to speak.

Quote Originally Posted by Spider-Dan View Post
What is the downside of allowing players to reassign levels when major class roles are completely reworked?
Implementing this feature takes away time and resources away from tackling other, more important issues. The "benefit" that a minority of players would gain from this feature is miniscule compared to the effort it would take.

Quote Originally Posted by Spider-Dan View Post
Whom does this hurt?
This hurts the timetable for implementing actual reforms that make the game better.

Quote Originally Posted by Spider-Dan View Post
You're acting like I'm asking for a perpetually available reassignment ability.
I think that most, if not all the responders in this thread know that you only wanted a one-time deal. We understand what you are saying. Don't try to dismiss our arguments because you think that we don't understand what you are asking for.

Quote Originally Posted by Spider-Dan View Post
If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
That's because changing WVR and LTW like that makes no logical sense and is not in line with the future aims and goals of the class system.

Changing THM and CNJ in the ways they have laid out DOES make logical sense and IS in line with the future aims and goals of the class system.