Quote Originally Posted by bswpayton View Post
instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
I don't like the idea of WHM suddenly having a drinking problem. Yoshi would never go for this, anyway; he deliberately steered the game away from Jobs requiring the use of consumables.

And Yeol, I do get what you're saying about WHM's relative simplicity vs. the complexity other Jobs offer, and I agree. I do think that there is room to give WHM more unique flavor while keeping it viable and not overly complicated, though. The devs could probably do more to explore WHM's indirect healing options and also to upgrade their DPS options with useful additional effects. The fact that they are saying they will consolidate skills to reduce button bloat in 4.0 gives me hope that they can make improvements without further clogging our action bars or changing WHM in a way that completely alters their gameplay.