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  1. #1
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DreamWeaver View Post
    Snip

    Divine Seal:

    Increases healing magic potency by 30% for 15s. CD 60 Seconds

    Vs.

    Synastry

    Increases healing actions by 20%, Synast. target receives 40% of healing done. 90 second CD


    **Synastry excell's at healing multiple targets if your mt will survive enough with the 40% part heal. However, the over all healing power both long term and short still not as powerful as a 30% divine seal. However, the potency can be matched when within Nocturnal Sect.

    **Divine Seal with its shorter CD can be used in multiple situations where the whm wishes to rapidly burst heal a MT, or the whole party. Comparing the 30% modifier every 60 seconds to the 20% every 90 seconds shows quite the difference in heal power.



    *Divine Seal requires 30 seconds less

    Presence of Mind:
    Increases spell speed by 20% for 15s. 150sCD

    vs.

    Light Speed

    Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds while reducing attack magic potency by 25% for 10 seconds. 150 Second CD

    **Light speed is a wonderful skill to turn skill incantation times like Gravity into near instant to spam. It also reduces the mp cost of such skill so such a spam will not majorly tank the AST mp. It is also a great tool to use to repetitively cast aoe heals and instant spam Malefics. At the price of our dps, it is such a worthy trade to use our skills during the duration. However without the use of celestial opposition, the skill duration is rather quick.

    **Presence of mind is a steroid for the class. It's whopping 20% SS increase will not only increase the rate of such spells initiating. But it also effects the Tics of Regens and Dots. Effectively increasing both HPS and DPS on skills such as medica hots, Aero Dots, and regens. The CD seems a bit long in my opinion. But still does it's work within the 15 seconds.


    Lastly

    Cure 3 - Restores HP of all party members within range of target. Cure potency: 550

    VS.

    Nothing - Nothing

    Nothing compares to this spell as it's an exclusive top tier aoe heal that will save your party from dangerous levels. Swift cast, divine seal, and presence of mind works extremely well with this skill. Mana will be an issue if this skill is constantly relied on but that can be fixed with piety melds or a class to recover your MP. [AST, BRD, MCH]



    If i recall you linked this correct?

    https://www.fflogs.com/statistics/13...t=5&metric=hps

    https://www.fflogs.com/statistics/13...metric=tankhps


    This data doesn't prove anything in how much over healing you do and don't do. All this tell's me is the WHM class heals the best. If it does tell me the over healing data, please elaborate for me in how I can view it so I can better understand the point you try to reason with me. Thank you in advance.
    (1)
    Last edited by Cleftobismal; 12-02-2016 at 11:25 AM.

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cleftobismal View Post
    Divine Seal:

    Increases healing magic potency by 30% for 15s. CD 60 Seconds

    Vs.

    Synastry

    Increases healing actions by 20%, Synast. target receives 40% of healing done. 90 second CD
    Don't forget the 10% healing potency Astrologians have just being in Nocturnal Sect so they're 30%/30% right there. They're also able to extend the duration of Synastry with Time Dilation and Celestial Opposition.

    Also on your Presence of Mind vs. Light Speed point, Astrologians also have Arrow/Enhanced Arrow/Extended Arrow as another "Do stuff faster" move.

    There's no doubt that White Mage can hold it's own during dungeons and 24-man raids but in Savage raids they clearly get the short end of the stick when compared to the other 2.

    Here are just a few of the shortcomings:

    Their MP regen fails in comparison to Lumineferous Aether/Celestial Opposition/Ewer/Extended Ewer/Enhanced Ewer.
    ALL of their DPS spells can miss. AST and SCH at least have a few spells that are 100% accuracy.
    Yeah Cure III is a strong cure bomb but it's so situational that most of the time Medica 2 will be the better option anyway because of the range/regen/mp cost.

    Here's a few more balancing issues:
    I have WHM and AST in equal ilvl gear; my Nocturnal Astrologian heals more with with Benefic than Cure, heals more with Benefic 2 than Cure 2, heals more with Helios than Medica and they naturally have a reduced MP cost.
    Lightspeed also reduces this MP cost even further as well.

    As for the "Scholar has the best shields" thing you said earlier, you do realize with the big buff with Nocturnal Sect that Astrologian shields are on par, if not even more potent than Scholars? This is more clear when used with Synastry. Not only that but they have an instant Adloquium at a lower MP cost(Nocturnal Aspected Benefic) which is ideal for tank busters.

    I'd love to see all 3 healers be equally awesome. SE has stated many times that they encourage our feedback on the forums; that's one of the ways they become aware of balancing issues to tweak in future patches and there is clearly an imbalance. It's to the point where Sophia herself is like:
    (2)
    Last edited by Roll; 12-02-2016 at 03:40 PM. Reason: 1000 character limit