Divine Seal:
Increases healing magic potency by 30% for 15s. CD 60 Seconds
Vs.
Synastry
Increases healing actions by 20%, Synast. target receives 40% of healing done. 90 second CD
**Synastry excell's at healing multiple targets if your mt will survive enough with the 40% part heal. However, the over all healing power both long term and short still not as powerful as a 30% divine seal. However, the potency can be matched when within Nocturnal Sect.
**Divine Seal with its shorter CD can be used in multiple situations where the whm wishes to rapidly burst heal a MT, or the whole party. Comparing the 30% modifier every 60 seconds to the 20% every 90 seconds shows quite the difference in heal power.
*Divine Seal requires 30 seconds less
Presence of Mind:
Increases spell speed by 20% for 15s. 150sCD
vs.
Light Speed
Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds while reducing attack magic potency by 25% for 10 seconds. 150 Second CD
**Light speed is a wonderful skill to turn skill incantation times like Gravity into near instant to spam. It also reduces the mp cost of such skill so such a spam will not majorly tank the AST mp. It is also a great tool to use to repetitively cast aoe heals and instant spam Malefics. At the price of our dps, it is such a worthy trade to use our skills during the duration. However without the use of celestial opposition, the skill duration is rather quick.
**Presence of mind is a steroid for the class. It's whopping 20% SS increase will not only increase the rate of such spells initiating.But it also effects the Tics of Regens and Dots. Effectively increasing both HPS and DPS on skills such as medica hots, Aero Dots, and regens.The CD seems a bit long in my opinion. But still does it's work within the 15 seconds.
Lastly
Cure 3 - Restores HP of all party members within range of target. Cure potency: 550
VS.
Nothing - Nothing
Nothing compares to this spell as it's an exclusive top tier aoe heal that will save your party from dangerous levels. Swift cast, divine seal, and presence of mind works extremely well with this skill. Mana will be an issue if this skill is constantly relied on but that can be fixed with piety melds or a class to recover your MP. [AST, BRD, MCH]
If i recall you linked this correct?
https://www.fflogs.com/statistics/13...t=5&metric=hps
https://www.fflogs.com/statistics/13...metric=tankhps
This data doesn't prove anything in how much over healing you do and don't do. All this tell's me is the WHM class heals the best. If it does tell me the over healing data, please elaborate for me in how I can view it so I can better understand the point you try to reason with me. Thank you in advance.