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  1. #11
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Cleftobismal View Post
    So you wan't AST to heal even less than it does now so you guys can have not just the most healing but healing miles ahead? Or are you asking for an unique Utility to be placed on WHM right now despite the three the healers aren't having a real issue right now. These numbers tell me nothing but WHM still heals more than AST.
    What he means is Whm arent healing a lot more than Ast while not having any "real" utility, way worse mp management, and no mitigation capacity. If Whm are to be considered "the healer that heal more", he has to shine in this way. Compare WHM mitigation to Sch mitigation, WHM utility to either SCh or AST utility, then compare WHM healing capacity over the other two, the gap between the first two comparaison is huge, while the other gap is pretty negligeable. Remember that mitigation has no limit (more shield/reduction is always better), utility neither (more damage/resource regen is always better), while healing has (healing too much will always get you into overheal).

    Since you edited your message, i'm adding a bit:

    Ast has nearly the same raw healing output as WHM at the moment, if it wasnt for cure III which is extremely situational, you would have more healing power than us. What healing spell capacity would you lower? ast has the same healing capacity on his equivalent skill of cure, cure II, regen (a bit different use, but still), medica, medica II (which has lower range on the other side for Ast). your ED heals more than our tetra in average, so... you want to reduce cure III,assize and benediction, which are either extremely situational (cure III), mandatory for mp management (assize)? (not even gonna talk about benediction which is NOT an oh-shit button, gonna repeat it another time)
    (4)
    Last edited by Docteur_Fluttershy; 12-01-2016 at 11:18 PM.