You're not really into raiding I reckon? Healer balance is 100% fine for anything but savage.
I started leveling AST so I could bring that for my raid team if I needed to and I'm only level 35 and already starting to feel like this is a straight up UPGRADE from WHM


At level 35, you actually have a lot of tools readily available on AST compared to WHM at the same level. This includes:
- Luminiferous Aether (which already has the boosted duration)
- Essential Dignity
- Draw and Royal Road for buffs (minor but it's there)
- A more potent HoT via Aspected Benefic
While already having Cure, Cure II, and Esuna equivalents at their disposal at a lower MP cost to boot.
It's actually pretty busted how many tools AST have at their disposal at low level compared to WHM.


More DPS is never a bad thing. If you can finish a 5 min fight in 3 mins thanks to AST people will take it.
It's possible to do some very interesting phase skips with the power of AST. Such as A11 skipping the Lapis lazuli orbs entirely.
As far as what WHMs extra healing potency actually does for a raid.... nothing actually. The slightly higher regen potency is insignificant except on paper, which doesn't mean much in actual battle.
Cure, Cure II and Medica are actually overall weaker than it's benefic and Helios counterparts because of the sect effect on AST. Cure III hasn't been really needed since 2.0.

I have to really agree with you here at the very least about the A11 phase skips. If I can kick off some really well timed (and blessed RNG) balances and arrows, it's easy to completely skip this phase and go straight into the next.
As for Cure III I also agree. As sad as it is there are so few instances when it's truly beneficial that I moved it to my third hotbar which is for occasional use skills. It's also only worth it when the proc happens to halve its cost.
What basically ended up happening with AST was they took the best from both SCH and WHM and pieced them together, adding in a whole other level of benefit. Like you said, in the 3 healer meta WHM needs a new gimmick basically. Healing alone isn't going to cut it anymore.![]()


Having a OGCD healing bomb at level 30 is indeed surprising. That's usually saved for the last piece of your kit, as shown by WHMs Benediction/Tetragrammaton and SCHs Lustrate.At level 35, you actually have a lot of tools readily available on AST compared to WHM at the same level. This includes:
- Luminiferous Aether (which already has the boosted duration)
- Essential Dignity
- Draw and Royal Road for buffs (minor but it's there)
- A more potent HoT via Aspected Benefic
While already having Cure, Cure II, and Esuna equivalents at their disposal at a lower MP cost to boot.
It's actually pretty busted how many tools AST have at their disposal at low level compared to WHM.
Though it does become lacking at level 50 where you have no access to aoes, Synastry or Card extensions.
If damage dealing is the main concern, a simple buff may work. Add a trait that gives WHM a %dmg buff to WHM for each HoT she casts on her party, 10% for medica II, 15% for regen. The buff would only apply on the first respective HoT for each party member, so it doesn't result in ridiculous party compositions. Granted, I'm throwing out sample numbers and I'm in favor of much tweaking.
I expect it would do the following:
-re-establish WHM as the plain but powerful healer
-not increase the complexity of the job, unless players are trying to maximize dps (balancing mp, emnity, and timing)
-medica II dmg buff would scale heavily with full parties, which I believe was the main grievance of this thread
#
#makeWHMsgreatagain
Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint



I'm happy with simple solutions, but the reason I wouldn't go this route is that the average WHM already overheals like a crazy bish, and I don't want to see WHMs maintaining 100% uptime on Medica II and Regens to get a damage buff. I think healing skills should stay in the category of rewarding efficient, timely use rather than spam.
But it would be impossible to maintain 100% on medica and regen and still dps spam. Any fool who tried that would find herself at the top of the enmity list and without mp. All I'm suggesting is a pathway for the WHM at the top of their games to become the among the most desirable healers for raids, but they would still need to make judicious use of medica, regen, dps skills, and shroud to maximize their dps without screwing everything up.
Your run of the mill WHM would get a moderate dps boost, which they probably need at this point, without changing what they do now. Sure, some mediocre players will start spamming medica thinking that's what they're supposed to do, but we can't go about banning scissors just because some people run with them.
#makeWHMsgreatagain
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