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  1. #31
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    If you miss-time your tornado kick by 1 or 2 GCD, it's still a DPS loss...
    Tornado Kick should be more powerful IMO, it doesn't even compare to Death Flare, it should have 400 or 500 potency, or give a 10% damage buff for 15-20s to make it usefull if you happen to use it at a wrong timing. (like a phase skip...)
    (5)
    Le craft, c'est la vie ! || Craft is Life !

  2. #32
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by LefeinNoel View Post
    However, the only thing MNK suffers from currently is it's personal skill cap to play. Not only are Monk's capable of the highest DPS production in FFXIV (I've never known them not to be #1 or chasing #1) they are also the most complicated DPS to play from my experience.
    https://www.youtube.com/watch?v=GXtHd25RyV4
    (0)

  3. #33
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Agreed. It can clear content sure but it still doesn't compare to the other melees which is the problem.
    (3)

  4. #34
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aura_Shurifon View Post
    If you miss-time your tornado kick by 1 or 2 GCD, it's still a DPS loss...
    Tornado Kick should be more powerful IMO, it doesn't even compare to Death Flare, it should have 400 or 500 potency, or give a 10% damage buff for 15-20s to make it usefull if you happen to use it at a wrong timing. (like a phase skip...)
    Tornado Kick was 500 potency before 3.0 hit, but they nerfed it because they felt it would, somehow, be OP even though it's a thing you can only use once in extremely specific segments of fights and it tosses away the main mechanic of Monk to use.
    (1)

  5. #35
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lone-wolfe-02 View Post
    Agreed. It can clear content sure but it still doesn't compare to the other melees which is the problem.
    I probably said this a million times. A job being viable doesn't mean it's fine.
    No one seems to get this...
    (1)

  6. #36
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Exiled_Tonberry View Post
    I probably said this a million times. A job being viable doesn't mean it's fine.
    No one seems to get this...
    "Oh no! Comp A does 6,700 raid dps in a given fight, but Comp B does 6,800! Buff Comp A!"

    I don't know, but the dps disparity is not really much of a game changer. Different comps should have different outputs. Is a party wide buff that has an 85% chance to not even be effective really something to get upset over? It's only broken if it can't complete content, at which point, yes, things should be rebalanced.
    (2)

  7. #37
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    "Oh no! Comp A does 6,700 raid dps in a given fight, but Comp B does 6,800! Buff Comp A!"

    I don't know, but the dps disparity is not really much of a game changer. Different comps should have different outputs. Is a party wide buff that has an 85% chance to not even be effective really something to get upset over? It's only broken if it can't complete content, at which point, yes, things should be rebalanced.
    The difference between a WHM only offering Cure III, and an AST offering what is essentially a 40 second trick attack is pretty huge.
    Let's not pretend it's so insignificant it doesn't make a difference, AST literally pushed bosses past their phases first day.
    (3)

  8. #38
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    The difference between a WHM only offering Cure III, and an AST offering what is essentially a 40 second trick attack is pretty huge.
    Let's not pretend it's so insignificant it doesn't make a difference, AST literally pushed bosses past their phases first day.
    It's insignificant because the same content was also cleared by WHM in the same general time frame.

    If your goal is to clear content, the DPS boost from Balance is insignificant.

    You have a very skewed and biased perception of balance. Significant is something like PLD in 3.0 where it took the first PLD 4 weeks longer than DRK / WAR to clear A4S. It's not whether or not it's a preferred job for speed-runs.

    And on topic, the gap between MNK, DRG, and NIN is also insignificant because of the same context.
    (5)

  9. #39
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    A 40 second trick attack is certainly nice, but it's by no means a deal breaker. So long as jobs can clear at roughly the same level of gear and time, then the dev teams have certainly done their job as far as class balance goes. So long as any reasonable comp can clear at roughly the same pace. The thing people tend to oversell about AoE Balance is that its not something you can always guarantee will happen once, or even at all. Same with Arrow.
    (0)

  10. #40
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brian_ View Post
    It's insignificant because the same content was also cleared by WHM in the same general time frame.

    If your goal is to clear content, the DPS boost from Balance is insignificant.

    You have a very skewed and biased perception of balance. Significant is something like PLD in 3.0 where it took the first PLD 4 weeks longer than DRK / WAR to clear A4S. It's not whether or not it's a preferred job for speed-runs.

    And on topic, the gap between MNK, DRG, and NIN is also insignificant because of the same context.
    I mean, I understand that it doesn't make or break the run. The point is it's completely desired over a bit more extra healing. If you could choose more heals that aren't actually needed over a party wide damage buff, anyone would choose the latter.
    (3)

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