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  1. #51
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Lets say 1 mob does 100% of its dmg. then you have 3 mobs, thats 300% dmg.
    Then a group of 6 mobs, thats 600% dmg.
    You dont actually need a stacking buff. Just make the mobs actually hit hard enough to not need to grab extra mobs.

    While some people think speed runs require more skill. But honestly, they require the same amount, except rotations are more simple and boring.
    Sometimes i want to speed through, to get it over, and sometimes i enjoy the more complex rotations of smaller packs.

    Quote Originally Posted by Daranion View Post
    git gud isn't dismissive
    On a side note, more than half the time peopel say that, they ran out of counter arguments for something they are completely wrong about. (I dont mean subjectively, I mean, they suggest something impossible, and if u explain why it cant be done, they say "git gud" and cant actually do it themselves.)
    If what is being said cant even be explained, then it's just a "Plugs ears, and says I cant hear you" argument.
    (4)
    Last edited by Claire_Pendragon; 11-28-2016 at 12:06 PM.
    CLAIRE PENDRAGON

  2. #52
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Agreed... so long as SE continues too cater to the /AFK speed run crowd, I can't see dungeons ever becoming fun.
    The afk dungeon runners and the speed runners are two opposite camps. Nobody wants to pull all the mobs in the dungeon and then tab out.
    (2)

  3. #53
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I disagree. Most jobs literally mash one button for optimum AoE, and that can be easily macrod. Hell, I use a macro that spams Spread shot so I can browse the forums when mass pull happens, only pausing between salvos to use quick reload or hot shot. With Bishop out, that's literally all I need to do for maximum efficiency.
    (0)
    Last edited by Thunda_Cat_SMASH; 11-28-2016 at 02:52 PM. Reason: Why do I keep getting scatter and spread confused.

  4. #54
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    So basically, make it so there's no point in having AoE skills. That's what I get out of this thread.
    (2)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #55
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I disagree. Most jobs literally mash one button for optimum AoE, and that can be easily macrod. Hell, I use a macro that spams Spread shot so I can browse the forums when mass pull happens, only pausing between salvos to use quick reload or hot shot. With Bishop out, that's literally all I need to do for maximum efficiency.
    So you're part of the problem... >w>
    (4)

  6. #56
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I imagine the general consensus would be, 'But muh mindless zerg rush speed runs!' People are kinda addicted to the things by this point. Course, I personally wouldn't complain, I hate mindless 'pull everything and AoE it down' cheese strats and would actually like mobs to remain a relevant threat even at Max ilvl but... then SE would have to tune the content tighter.
    Unless they allowed the Mobs to scale up in line with the avg ilvl of the party, even allowing an additional mechanic or special attack after a certain threshold to maintain the challenge (or perhaps that should be, establish the challenge?). Combined with a semi-decent lvl/ilvl sync, this would help maintain the balance designed into dungeons. Of course not everyone will buy into this.

    Quote Originally Posted by Gemina View Post
    The Aurum Vale is a great example of people not really wanting challenging dungeons. **snip** Haunted Manor was actually more challenging than a lot of current dungeons, and you don't fight anything.
    Which is truly a crying shame.
    (1)
    Last edited by Kosmos992k; 11-29-2016 at 03:39 AM.

  7. #57
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jim_Berry View Post
    You know what would be hot? If SE gave mobs true instincts if a mob is of a job/class. For example, say you're in The Vault, and the enemies are PLD and MNK x2. If one of the MNK mobs are being hit too much by a dps on your team, then the PLD mob will "Cover" him or "Shield Bash" the attacker.
    That requires AI to be programmed to the Mobs. I would love it, I am not sure most would like moderately smart enmies.
    (1)

  8. #58
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gemina View Post
    The Aurum Vale is a great example of people not really wanting challenging dungeons. It can't be speed ran unless running it unsynced, in which case you give up the awesome exp the dungeon gives.
    I think there are way too many factors involved to blame the general dislike of Aurum Vale on it being challenging.

    Reasons why I dislike Aurum Vale include:
    • Dungeon Aesthetics: I strongly dislike the toxic atmosphere with yellow liquids, dark green walls etc.
    • Mob Aesthetics: I really dislike the look of all the mobs in there
    • Synced to level 49: Oh, you just got your awesome level 50 skills, well have fun not having access to it! (so close yet so far)
    • Synced ilvl: No sense of 'progression' as you get stronger. Nice new gear? This will still take the same amount of time.
    • Time: This dungeon seems to take forever, comparatively to other dungeons
    • Rewards: The exp is kinda meh, you can level faster in Northern/Southern Thanalan, and the gear is pointless as it's scaled to 49 and everything at 50 rapidly jumps up in power.

    I enjoy the 'challenge', even though I don't find it that challenging. I do like that there are patrolling mobs and you need to be careful with your pulls.
    (2)

  9. #59
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    The main problem here was already stated. Dungeons are meant to be an in and out affair. From the devs own mouth if a run goes past 20 minutes either your party has some explaining to do or the devs really messed up. "Expert" dungeons as they function now just aren't the place to add these mechanics in. Stop thinking "How do I slow this run down" and instead start thinking like a game dev. "How do I make this more addiction/fun. The end goal is still make you play longer, but slower just means you'll lose players. Addicting, now that's the key
    (0)

  10. #60
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daranion View Post
    The main problem here was already stated. Dungeons are meant to be an in and out affair.
    It's really too bad that the Dev's have taken this mentality. Dungeons were once the main reason that I played MMO's. Now it's just something I do 4x per week to tick "capping stones" off my checklist.
    (0)

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