It's not a fail in the WAR field when WAR actually has a straightforward, intuitive, self-sufficient, and versatilte rotation unlike PLD and DRK. Early progression and need more raid mitigation? Path is there for you. Otherwise, Eye rotation and Block provide things you actually consistently need as a tank (raid DPS and enmity). That's significantly better than PLD which has no versatility or utility in their rotation and doesn't provide enough of either raid DPS or enmity. It's also better than DRK which is forced into needless INT debuff up-time even after it's superfluous, doesn't provide any raid-DPS boost, and has enmity issues because they only begrudgingly use their enmity combo.
If enmity is not an issue for you when playing PLD or DRK. You are not playing the job well and/or are not playing with competent DPS.
And I asked you to provide real examples of how Cover and Tempered Will are useful in Savage. You reference Sophia EX where you could just properly position yourself and negate the need for Tempered Will. Then you provide anecdotal evidence for why Cover is good. Again, provide some real support or stop lying.
But, that's really all you've been doing this entire topic. Spewing a bunch of falsehoods without support or with incorrect support. And, deflecting point after point once you're proven wrong with garbage like "I like the job so it's balanced."
Yea, tank balance is not only about the balance of the role. It's about the balance with all jobs.
That's why PLD and DRK's insufficient design are especially damaging and inappropriate within the trinity. PLD basically makes it so that you need a MNK in early prog and DRK makes it so you don't want a MNK in your group. DRK and PLD make it so that you're heavily incentivized to bring a NIN. Bringing both basically means that you're going to need to jump through loops of fire to not heavily delay progression. It's their bad design that pigeon-holes them into the MT role thus creating an unhealthy duality within the trinity, prevents more varied MT / OT comps, makes WAR near mandatory, and has an unhealthy influence on raid compositions and mechanic assignments. Why is your tank job choice deciding what DPS you should bring? That doesn't sound very respectful of the trinity. In the meanwhile, WARs are equally comfortable and self-sufficient in any composition and allow Tanks, DPS, and Healers to function in their role. They don't force you to off-load raid mitigation or enmity responsibilities to DPS jobs.
When you have a job that is fundamentally sound, it allows everyone the freedom to play what they want to play. If DRK and PLD were as well designed as WAR, you wouldn't be begging your NIN for Shadewalker. You wouldn't be forced to bring a MNK for DK. You wouldn't shun MNKs because you have a DRK. You could be a PLD/DRK OT with no sacrifice in optimization. PLD and DRK would work fine together and all three tanks would be equally viable as MT / OT, raid compositions would be more varied, and more people could find their place in a group. How does that make it all worse?
Man, I guess you can lead a horse to water but you can't make them drink. In this case, though, that horse would rather drink their own piss or poison than clean drinking water.
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