with i agree about emity desing is true, emity is pretty useless at a certain point and how WAR combo works is more a waste that how works on PLD and DRK when you have something so wonderful like storm path, thats more a fail in the WAR field.
our tank stance is a waste in all jobs, more on WAR bcs you have more skills locks behind it compared to how PLD and DRK can use all they skill in and out, so even if are more usefull or mandatory i still prefer have the posibility to use all when i can, emity this days is not a issue at all except if you have a WAR touching your balls.
about my coments of DRK skills vs WAR skills is more to counter you argument, about cover and tempered willboth skills are very situational but shine when they can be use, sophia extreme and mechanics when another job get a tons of raw damage or go to get a debuff by damage cover works amaizing, but need lower recast that true.
WAR skill desing act around on how deliverance/defiance are desing, the job have main skills lock in one stance or in the other, the wrath system is just to make sure WAR can acces to the most importan skills in X moment and dont have to depend on gdc to build 5 stacks, is pretty obious this is part of 2.1 desing when inner beast was mandatory not like know, looking how WAR is desing this bonus are for that, PLD and DRK dont have mechanics like that so thats pretty usefull, the only true example WAR have is equilibrium and still is a pretty broke skill in relation of benefic and recast.
Tank balance is not only about the balance in the role, is about balance it with all the roles, and have all tanks with the same WAR status dont have any place in a trinity based game like this, except if you want to dismantle the holy trinity, you still fail to see the problems to have a job how shines in every field and how make all equal dont solve nothing and make all worse.


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