yeah but one thing point you to other, desing is just gameplay and how a skill interact to other, have better desing its just a matter of personal opinion more when we are talking about jobs how have diferent mechanics to do they role, if you compare 2.0 WAR with the 2.1 and the 3.0 yeah the 3.0 have better and more refined desing, but you cant compared WAR desing with PLD and DRK.
fluid and intuitive to play depend of the player and the job, i play all tanks, and y was main WAR in arr, for me warrior is not intuitive or fluid at all, i think is slow and brute, pretty derp, work pretty fine true but my personal experience say another think, but in other hand DRK is pretty fluid and intuitive to play as you say, all they skills have a pourpose and i use it all, its just a diferent desing, PLD as well, i fell is a little slow compared to DRK but i feel the job pretty fine as they style.
in the end in raid or any content is all numbers, boses dont care if you have a hard rotation or a easy one, WAR have pretty dead skills rigth now, usefull skills but are very situational now and not core like before the xpansion.
about the skills they go to fix that we know that, but make all like WAR is not even close a solution, and yoshida confirme PLD go to stay in the same path like now being the best defensive phisical tank so lets see what happen, about MT and OT its just raid utility.