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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    wait we going again to WAR vs PLD/DRK performance war again..... sigh.

    "WAR is the standard every other job should live up to" thats make me laugh, all jobs have flaws all of then except the mighty WAR, and the job dont have any weaknes in any field, the only weaknes is the "dps loose" the main WARs are using like a excuse, defiance and WAR skill set is the best mitigation set of the game plus self heals, have the best suppot and best dps, but yeah we live in the DPS era so if you loose dps then hey you have a flaw of the job even if you compared to the other tanks you still have the best dps except vs DRK on MT on same conditions.
    (1)

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    wait we going again to WAR vs PLD/DRK performance war again..... sigh.
    Except his post wasn't about performance, it was about design. And regardless of performance, WAR is better designed than DRK and PLD and should be the standard for tank design.

    Having proc based skills / conditions like Reprisal, Shield Swipe, Low Blow in a game that splits MT up-time and doesn't offer alternative means of activation is bad design. Having tanks that rely on Parry / Block for optimization when those stats are complete dead weight outside of when they're taking hits is bad design.

    With WAR, their conditional benefits / CDs like Vengeance and RI have an important usage outside of when they're getting hit because they enable your triple FC rotation and at least give a stack. Equilibrium has a function both in Defiance and in Deliverance that is relevant to the purpose of each stance (more sustain = better survivability, more TP = more DPS). You have actual options for how you spend your resources that again has synergy with your stance rather than just spend MP = DPS. Your CDs have actual synergy like Berserk buffing the healing factor of Blood Bath, Equilibrium, and Second Wind rather than the counter synergy of Dark Dance / DADP and Blood Price or the complete lack of cohesive design with FoF and Flash / Clemency. You have one defensive kit that works well regardless of damage type rather than this forced physical / magic BS that has MTs juggling two jobs for progression. You have innate TP sustain from 0 TP GCDs and Equilibrium rather than the suggestion that you beg for Goad or bribe your BRD / MCH when you bottom out on TP.

    WAR should be the standard for tank design. Maybe you enjoy playing poorly designed jobs for the challenge but PvE shouldn't be about you trying to fight against crappy job design.
    (4)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Brian_ View Post
    snip
    so you idea of the tank future is make PLD and DRK one man army too? PLD and DRK work pretty well in the rolethey sets and desing have nothing to do, most of the WAR power (for not say all) is about numbers, DPS, they mitigation and they recast and they self heals, they can make PLD like WAR by only changing ftf to be a AP% increse, reducing the coldowns of rampath and sentinel a lot and making clemency instan cast, change divine veil or reduce recast a lot and some damage aoe on flash, booom there PLD at level of a war and i dont touch cover.

    what i want to say the job desing no mather, WAR desing can be call trash the moment another tank do the same or more with more or less the same effort ergo what it was doing WAR this expansion, nothing more.
    (0)
    Last edited by shao32; 12-18-2016 at 12:35 AM.