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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    not made easier? how about the removal or training, not needing guild support, big bonus sp on turn in, next patch the hq process is being made 100% known in advance. all of those things made crafting easier no matter how you look at it. it took a hq system that was fun and rewarding and ruined it.
    Crafting has never been fun, there is a good reason why so many people don't craft !

    You could say that the removal of training manuals and guild support made crafting more easy I suppose, but what with random chance being such a major factor in crafting its hard to say either way.

    I could craft and put stuff up for sale but I find in most cases the competition is so high that I end up losing money, its easier to sell the mats.

    Under cutting is the biggest problem and is enough to unmotivate anyone.

    Edit:- What with the addition of price history the under cuitting is going to get a whole lot worse and could end up with a spiral effect that makes certain items almost worthless.

    The upcomming HQ changes are based more on materials than chance, which personally I am all for, it means I have to go out and gather those HQ mats now.

    Knowing that I am going to get a HQ item actually makes me more likely to farm and craft.
    (1)
    Last edited by Jinko; 11-21-2011 at 11:08 AM.