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  1. #101
    Player
    WeekendSoja's Avatar
    登録日
    2014/06/23
    投稿
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    巴術士 Lv 60
    Even the controlled test with only dragon kick - twin snakes - snap punch you see a rather quick decline in overall damage done. At 20 seconds of the parser timer (the moment you hit GL3) your macro right side is behind 1200 total damage done approximately. At 1:44 parser time your macro right side is behind 1900-2000 approximately while GL3 was maintained.

    Your own example shows a rather quick degradation of damage. In a longer fight (you end your example at 1:47 parser time), this gap will continue to widen due to the delay.

    To be honest with you, your macro would benefit the casual / midcore group because majority of them can't even be troubled to push 4 buttons so this is right down their ally. But sadly this is something that couldn't be used competitively in endgame content.
    (1)

  2. #102
    Player
    Frowny's Avatar
    登録日
    2015/07/11
    Location
    Gridania
    投稿
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    槍術士 Lv 90
    Quote 引用元:TheRealMadruck 投稿を閲覧
    Monks rotation is completely different from every other DPS or Tank Class.
    Stop speaking out of your rear. I have a 60 MNK and the stance doesn't mean much: it is still a rotation like DRG when you boil it down (except your opener/stance shifting to get GL right away). It is different in moves, but melee DPS have the same 3 priorities: oGCD buffs, DOTs and GCD buffs. MNK isn't somehow special: it weaves oGCD buffs like my DRG, has positionals, tries to maximize DOT/GCD buff uptime... besides a few differences, the concepts are the same. MNK, DRG, NIN... you don't macro period for the same reason. Swap your bootshine for Heavy Thrust etc. etc.

    Honestly, the hardest part of playing MNK is positionals. With practice a rotation becomes pretty mechanic. Again, any sort of avoidable loss is NOT COMPETITIVE, it is a handicap. This has nothing to do with skill, it is about actively encouraging bad habits. If macros were competitive Thendiel and the like would post those instead of rotations (Thendiel is a DRG god by the way). People actively look for ways to make a fight easier, I'm pretty bloody sure a savage raider who helped create the DRG rotation would use macros to reduce what he needed to juggle. This is beyond "I play how I want"; you're completely ignoring the community who, if you were actually right, would have been doing this by now.

    Macros are mostly for stance swapping moves (ie. you activate a stance and your hotbar changes) or crafting.
    (5)
    2016/11/30 07:59; Frowny が最後に編集

  3. #103
    Player
    Syhrwyb's Avatar
    登録日
    2013/11/28
    Location
    Ul'dah
    投稿
    230
    Character
    Syhrlona Haldhaerzwyn
    World
    Diabolos
    Main Class
    ナイト Lv 70
    Quote 引用元:randysquirrel 投稿を閲覧
    /ac "Uninstall" <me>
    LUL

    /10char
    (2)

  4. #104
    Player
    Caitlyn's Avatar
    登録日
    2014/03/06
    Location
    Eden
    投稿
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    賢者 Lv 100
    Well, I ve tested it by myself and I had to admit, that I ve expected a higher DPS loss. But Monk is actually not my Main class, so I m not 100% sure about the numbers (about 50 DPS difference). If you want so see my tests, I made a comparision-video here: click. Please note, the rotation is not the same, because I used 2 different openers here.

    You can even expand/change your macro a bit more (blood bath and featherfoot are waste), which makes you need only 1 buttons per combo (example):

    Code:
    /macroicon Demolish
    /ac Internal Release
    /ac Blood for Blood
    /ac Steel Peak
    /ac True Strike
    /ac Demolish
    /ac Bootshine
    BUT: I dont recommend to use that kind of macros. It sounds great to people who arent able to press 3 buttons for 1 combo, but you re more flexible and keep control over your skills, if you play without those macros. Using macros can make things go terribly wrong, especially when you have no idea which skill was used before.

    During my tests I messed up my rotation even more with those macros than without using it. This is acceptable for dummy parses, but it can get very dangerous on real fights. Nevertheless, I doesnt change my opinion about combo-macros at all. I seems to work for Monk for some reason, but you should still not using them.
    (1)
    2016/11/30 19:24; Caitlyn が最後に編集
    - Queen of Heal 2022 -
    Quote 引用元:Paulecrain 投稿を閲覧
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote 引用元:Dicentis 投稿を閲覧
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #105
    Player
    Brill_'s Avatar
    登録日
    2014/06/09
    投稿
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    格闘士 Lv 90
    I did some testing in SSS on A12S. I can get the dummy down to 5% with no macros. Consistently had 15-20% more health with macros when time ran out. Additionally, I could tell I was attacking slower because I had no TP problems with macros. For monk, if you can wail on a target without ever having to stop for mechanics, you can run in to TP problems. I never came close running out of TP.
    (5)

  6. #106
    Player
    Frowny's Avatar
    登録日
    2015/07/11
    Location
    Gridania
    投稿
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    槍術士 Lv 90
    Quote 引用元:Brill_ 投稿を閲覧
    I did some testing in SSS on A12S. I can get the dummy down to 5% with no macros. Consistently had 15-20% more health with macros when time ran out. Additionally, I could tell I was attacking slower because I had no TP problems with macros. For monk, if you can wail on a target without ever having to stop for mechanics, you can run in to TP problems. I never came close running out of TP.
    Same for DRG. If I'm not running low on TP in a prolonged fight then something is wrong. I also think TP ticks are every 3s roughly, but I don't recall the default macro delay (think it may be 1s).
    (0)

  7. #107
    Player
    HelSpites's Avatar
    登録日
    2015/08/09
    投稿
    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    採掘師 Lv 100
    Quote 引用元:TheRealMadruck 投稿を閲覧
    If you truly want to alter my stance on this contrary to my video and data, please post your own demonstration using my simple macro and show at the same time your data while doing so like I have.
    So, this thread got me to go make a thing. Here's you go. Here's how your macro stacks up against an actual monk rotation.

    https://www.youtube.com/watch?v=JFCRXdFR7iw
    (12)
    2016/12/01 05:07; HelSpites が最後に編集

  8. #108
    Player
    Frowny's Avatar
    登録日
    2015/07/11
    Location
    Gridania
    投稿
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    槍術士 Lv 90
    Quote 引用元:HelSpites 投稿を閲覧
    So, this thread got me to go make a thing. Here's you go. Here's how your macro stacks up against an actual monk rotation.

    https://www.youtube.com/watch?v=JFCR...ature=youtu.be
    While I appreciate the effort you put into this, I'm also sad we need video evidence when everyone who has played a DPS has said the same thing....
    (4)

  9. #109
    Player
    SmallHobbit's Avatar
    登録日
    2014/12/06
    投稿
    602
    Character
    Small Hobbit
    World
    Odin
    Main Class
    白魔道士 Lv 80
    monk skills are one of the most easiest one because the skills already glowing to tell you "Press me now! here i am please press me!!!" and to make it more fail safe they even dosent work when you press the wrong one and you still need a macro for it
    oh boy

    regards hobbit
    (1)

  10. #110
    Player
    Dzian's Avatar
    登録日
    2012/02/28
    Location
    Ul'dah
    投稿
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    吟遊詩人 Lv 76
    If you don't want to parse. The alternative would be do your tests on sss dummies.

    Go do a12s dummy or something.

    Even if it doesn't display numbers there'd be a measurable difference just looking dummy hp / time remaining.

    You could then use sss calculators to predict a fairly accurate dps. All without any violation of the tos
    (1)

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