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  1. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I read until about page 7, and I'm a little sleep-deprived, so hopefully my post is coherent, and I was understanding this thread...

    I disagree with this. The use of macros and the practice of macroing your rotation, like others have said, is a DPS loss. Regardless if it's 5% or 50%, it's still a loss. And really, that 5% could make or break a DPS check. Macros do not allow for ability queuing. They do not allow for fractional wait times. Take a normal GCD: 2.5 seconds. You can't macro:

    /ac "Bootshine"
    /wait 2.5
    /ac "Twin Snakes"
    /wait 2.5
    etc...

    You have to do 3 seconds instead. With two moves, that's already a 1 second delay. May seem minuscule now, but those seconds quickly add up the more a fight progresses. Again, a DPS loss is a DPS loss. And no DPS loss can ever be considered good, no matter how small.

    You said you didn't design these macros for use in endgame/savage content, yet you are challenging any and all who disagree with your macros, to use them in endgame/savage content, and then make a judgment? That seems a little contradictory. Addition here: When people talk about "competitive" content in this game, they are generally talking about current EX primals/Savage raids. Not FATEs, not story/leveling dungeons, not guildhests, trials, etc. Not even Expert roulette. Current EX Primals and Savage content. Because, really, those are the numbers that make their way onto FFLogs. MAYBE the current 24-man raid, but competitive players upload competitve numbers to their FFLogs page. Not their DPS numbers for Sastasha.

    You bring up human error. You say everyone makes mistakes. That is true. Compound the naturalness that is human error with macros that already have the potential to break and fragment a rotation. That could lead to even more of a DPS loss.

    I agree with the other posters that macros should be reserved for ground AoEs, alert macros (i.e., "Berserk used! Pacification in 20 secs!"), and, if you're a healer, maybe even a Swiftcast+Raise macro. I use Swiftcast+Raise macros on my heals, and they sometimes break, and do not go off properly. Pretty annoying actually. I really can't imagine that happening during my entire rotation if it's macro'd.

    I am not a good or decent monk by any means. I'm actually pretty bad at monk, I think, though I'm told otherwise. But I think I know enough to say that this is generally just bad practice. And while, yes, it's your sub/your $15/you'll play how you want, that's a pretty poor attitude to have given the way you are responding to some of these posters. The burden of proof lies with you. It's up to you to prove your macros work and are competitive. Not tell us to make a video and prove you wrong.

    For the record, I did not watch your video, but, based on the comments I read, I don't really feel like I have to, to know that I will still disagree with it. And just because a system is implemented in a game doesn't mean that it has to be used as much as you seem to think that it does. The sample/default macros when you make a new character aren't even for skills--they're for greetings and emotes! You can macro your rotation, just like DRKs can cross-class Flash--but it doesn't mean that you should.
    (6)
    Last edited by HyoMinPark; 12-01-2016 at 08:53 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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