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  1. #10
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Players should be learning rotations manually because, as I said, some fights WILL require you to adjust. As an example, DRG fits Dragonfire Dive in the opener burst. However, in A9S it is better to save it for the 2 set of adds or even the first so the AoE is maximized over targets (for me personally). Or, in other fights where I need to move, it is better saved so I can quickly re-engage the boss. Not fancy methods by any means, pure experience was my teacher. A macro just creates a bad habit because that "competitive" loss REALLY adds up and rookies will get into the habit of just using macros.

    Take a regular 5 minute fight and multiply that, say, 100 DPS loss over 300s. Here and there the loss is meh, but it quickly compounds. Down the line when you want maximum DPS, ANY avoidable loss is not competitive at all; it is a hindrance.

    You're free to play however you want, still doesn't mean you're right just like I'm free to argue the earth is flat. Again, if macros were viable the number theorists who come up with optimal rotations would be posting macros instead of number theory and rotations. I'm all for teaching rookies, I however cannot condone teaching bad habits. Before helping people with a system you barely understand, help yourself by learning about what you use.

    Alot of the negativity that Macros have gotten comes from the misconception of putting all your abilities into one button to negate the skill level that is required into a game such as FF14.
    Absolute bollocks, the negativity comes from the DPS loss and how macros cause delays that stack later on. A DPS loss is a DPS loss period and handicapping yourself isn't "competitive".
    (7)
    Last edited by Frowny; 11-29-2016 at 07:46 PM.

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