Yeah this is just idiotic at this point. We already have the group of people that say why bring a monk to anything since they dont bring the dps utility of jobs X Y and Z but he's trying to say it's competitive to drop nearly 270 dps. Really?
Yeah this is just idiotic at this point. We already have the group of people that say why bring a monk to anything since they dont bring the dps utility of jobs X Y and Z but he's trying to say it's competitive to drop nearly 270 dps. Really?
If say me and you (mad) went in to gubal hard with the exact same gear, I with 99.9 % certainty would do double your dps... is this how you played monk at 60 with your other account?
Also I just watched your comparison video.. your difference was 2% over two mins.. well if the fight is 15 mins you'll lose 2% every two mins... so your dps loss for your current set up would be 15% loss.. not 2%
I know you would love for the math to work out that way but it does not work that way Vegeta! You do not stack 2% every 2 minutes on the laws of averages....but as I stated you and others will make false math calculations no matter what I say or prove I provide. If you do not want to use Macros, then dont....leave it at that! Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content. Thats all I way say in regards to this subject!
I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK
This got me wanting to try and do a side by side test with you ingame. Not cause I wanna prove you wrong. But to test myself on my own rotation. Are you on Balmung or have an alt there? Let me know. I wanna see how mine stacks up.I know you would love for the math to work out that way but it does not work that way Vegeta! You do not stack 2% every 2 minutes on the laws of averages....but as I stated you and others will make false math calculations no matter what I say or prove I provide. If you do not want to use Macros, then dont....leave it at that! Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content. Thats all I way say in regards to this subject!
Yet you ignore the raw numbers showing it is a DPS loss PERIOD. Macros shouldn't be used in any content as a midcore player may not be the best, but they understand their class. Again, any avoidable handicap IS NO COMPETITIVE. Give it a break, you discovered nothing new and if this was remotely viable people would have posted macros by now.
All I have to say is you are not providing anything useful to casual or midcore players with this. Basic math isn't even required to disprove the basic logic that your macros are detrimental in combat.
It instills poor habits for players and provides zero education with their job or how to change on the fly or alter your rotations due to mechanics.
If you truly want to help anyone playing Monk, take the time to make a visual guide with step by step of rotations with an explanation of actions. Expand on it, showing examples of mechanics and changing on the fly with footage of the actual mechanic. Not just a striking dummy.
Pls tell me how this is wrong.. the longer the fight the bigger the difference will be.. the dps doesn't magically even out after 2 mins or it would be even the whole time.. do you even math?
If Player A is doing 1000 DPS, and Player B is doing 800 DPS, Player B is doing 80% of Player A's DPS, right?
So at 2 minutes, aka 120 seconds, Player A's total damage should be 120000 damage. Player B will be at 96000 damage.
96000/120000 = 96/120 = 80%
So at 2 hours 15 minutes, aka 135 minutes or 8100 seconds, Player A's total damage should be 8,100,000 damage, and Player B should be at 6,480,000 total damage.
6480000/8100000 = 648/810 = 80%
The total damage numbers will increase over time. But as long as the two DPS numbers remain constant, the percentage difference between the total damage numbers will remain constant. Where you will see variances is due to cooldown use. Neither Player A nor Player B will use their cooldown exactly the same way, especially when comparing various methods for doing things! And so their constant 1000 DPS and 800 DPS, or whatever the actual DPS comes out to be for any given period, will not be the same for all such given periods.
But with macros the gap between the number gcds used versus a non macros rotation increases over time.. there for increasing the dps gap
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