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  1. #1
    Player
    Littlevegeta's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Little Vegeta
    World
    Gilgamesh
    Main Class
    Armorer Lv 50
    Also I just watched your comparison video.. your difference was 2% over two mins.. well if the fight is 15 mins you'll lose 2% every two mins... so your dps loss for your current set up would be 15% loss.. not 2%
    (0)

  2. #2
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Littlevegeta View Post
    Also I just watched your comparison video.. your difference was 2% over two mins.. well if the fight is 15 mins you'll lose 2% every two mins... so your dps loss for your current set up would be 15% loss.. not 2%
    I know you would love for the math to work out that way but it does not work that way Vegeta! You do not stack 2% every 2 minutes on the laws of averages....but as I stated you and others will make false math calculations no matter what I say or prove I provide. If you do not want to use Macros, then dont....leave it at that! Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content. Thats all I way say in regards to this subject!
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  3. #3
    Player
    yohbuster's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah Steps of Nald
    Posts
    10
    Character
    Yoh Headphones
    World
    Gilgamesh
    Main Class
    Pugilist Lv 24
    Quote Originally Posted by TheRealMadruck View Post
    I know you would love for the math to work out that way but it does not work that way Vegeta! You do not stack 2% every 2 minutes on the laws of averages....but as I stated you and others will make false math calculations no matter what I say or prove I provide. If you do not want to use Macros, then dont....leave it at that! Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content. Thats all I way say in regards to this subject!
    This got me wanting to try and do a side by side test with you ingame. Not cause I wanna prove you wrong. But to test myself on my own rotation. Are you on Balmung or have an alt there? Let me know. I wanna see how mine stacks up.
    (0)

  4. #4
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content.
    Yet you ignore the raw numbers showing it is a DPS loss PERIOD. Macros shouldn't be used in any content as a midcore player may not be the best, but they understand their class. Again, any avoidable handicap IS NO COMPETITIVE. Give it a break, you discovered nothing new and if this was remotely viable people would have posted macros by now.
    (8)

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by TheRealMadruck View Post
    Using false math calculations will not change me from providing my information to those that would like to use for midcore to casual content. Thats all I way say in regards to this subject!
    All I have to say is you are not providing anything useful to casual or midcore players with this. Basic math isn't even required to disprove the basic logic that your macros are detrimental in combat.

    Quote Originally Posted by TheRealMadruck View Post
    If you do not want to use Macros, then dont....leave it at that!
    It instills poor habits for players and provides zero education with their job or how to change on the fly or alter your rotations due to mechanics.

    If you truly want to help anyone playing Monk, take the time to make a visual guide with step by step of rotations with an explanation of actions. Expand on it, showing examples of mechanics and changing on the fly with footage of the actual mechanic. Not just a striking dummy.
    (3)

  6. #6
    Player
    Littlevegeta's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Little Vegeta
    World
    Gilgamesh
    Main Class
    Armorer Lv 50
    Pls tell me how this is wrong.. the longer the fight the bigger the difference will be.. the dps doesn't magically even out after 2 mins or it would be even the whole time.. do you even math?
    (0)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Littlevegeta View Post
    Pls tell me how this is wrong.. the longer the fight the bigger the difference will be.. the dps doesn't magically even out after 2 mins or it would be even the whole time.. do you even math?
    If Player A is doing 1000 DPS, and Player B is doing 800 DPS, Player B is doing 80% of Player A's DPS, right?

    So at 2 minutes, aka 120 seconds, Player A's total damage should be 120000 damage. Player B will be at 96000 damage.
    96000/120000 = 96/120 = 80%
    So at 2 hours 15 minutes, aka 135 minutes or 8100 seconds, Player A's total damage should be 8,100,000 damage, and Player B should be at 6,480,000 total damage.
    6480000/8100000 = 648/810 = 80%

    The total damage numbers will increase over time. But as long as the two DPS numbers remain constant, the percentage difference between the total damage numbers will remain constant. Where you will see variances is due to cooldown use. Neither Player A nor Player B will use their cooldown exactly the same way, especially when comparing various methods for doing things! And so their constant 1000 DPS and 800 DPS, or whatever the actual DPS comes out to be for any given period, will not be the same for all such given periods.
    (2)

  8. #8
    Player
    Littlevegeta's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Little Vegeta
    World
    Gilgamesh
    Main Class
    Armorer Lv 50
    But with macros the gap between the number gcds used versus a non macros rotation increases over time.. there for increasing the dps gap
    (0)

  9. #9
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    If Player A is doing 1000 DPS, and Player B is doing 800 DPS, Player B is doing 80% of Player A's DPS, right?

    So at 2 minutes, aka 120 seconds, Player A's total damage should be 120000 damage. Player B will be at 96000 damage.
    96000/120000 = 96/120 = 80%
    So at 2 hours 15 minutes, aka 135 minutes or 8100 seconds, Player A's total damage should be 8,100,000 damage, and Player B should be at 6,480,000 total damage.
    6480000/8100000 = 648/810 = 80%

    The total damage numbers will increase over time. But as long as the two DPS numbers remain constant, the percentage difference between the total damage numbers will remain constant. Where you will see variances is due to cooldown use. Neither Player A nor Player B will use their cooldown exactly the same way, especially when comparing various methods for doing things! And so their constant 1000 DPS and 800 DPS, or whatever the actual DPS comes out to be for any given period, will not be the same for all such given periods.
    This is true, assuming other factors aren't involved. Phase shifts and other mechanics that ruin a combo will break the macros, and result in a DPS plummet during such mechanics.

    Quote Originally Posted by Littlevegeta View Post
    But with macros the gap between the number gcds used versus a non macros rotation increases over time.. there for increasing the dps gap
    While that may seem true, the percentage values actually stay the same (barring aforementioned mechanical interference). As Roth pointed out, raw values will increase, but percentages will remain constant, assuming no interference. The instant mechanics cause rotation pauses, this difference grows massively (as already mentioned by others).

    Macros are good for:
    Announcing key skills like: Raise, Mantra, Berserk, Provoke, Blunt Arrow, HG/HG/LD, etc.
    Crafting and Gathering
    Making loot lists (back before lootmaster or even now to show newcomers who has reserved what)
    Making miscellaneous chat/emote/action combos (which I expect to see in that APR performance on the 30th to help with lengthy lines in the script)

    Macros are NOT good for:
    Combat rotations

    Macros are in the game for a lot of reasons, but just like existing gear, this rule applies: Its existence doesn't guarantee its usefulness. Remember that.
    (5)
    Last edited by Bloody; 12-02-2016 at 08:00 AM.

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bloody View Post
    Macros are good for:
    Announcing key skills like: Raise, Mantra, Berserk, Provoke, Blunt Arrow, HG/HG/LD, etc.
    Those seem like the skills you want to have fail the least possible time when used. Why subject them to a macro?
    Unless you mean a macro just for announcing it while you still press your ability normally.
    (0)

    http://king.canadane.com

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