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  1. #1
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    (0)

  2. #2
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Axxion View Post
    Thank you for the data Axxion!
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I read until about page 7, and I'm a little sleep-deprived, so hopefully my post is coherent, and I was understanding this thread...

    I disagree with this. The use of macros and the practice of macroing your rotation, like others have said, is a DPS loss. Regardless if it's 5% or 50%, it's still a loss. And really, that 5% could make or break a DPS check. Macros do not allow for ability queuing. They do not allow for fractional wait times. Take a normal GCD: 2.5 seconds. You can't macro:

    /ac "Bootshine"
    /wait 2.5
    /ac "Twin Snakes"
    /wait 2.5
    etc...

    You have to do 3 seconds instead. With two moves, that's already a 1 second delay. May seem minuscule now, but those seconds quickly add up the more a fight progresses. Again, a DPS loss is a DPS loss. And no DPS loss can ever be considered good, no matter how small.

    You said you didn't design these macros for use in endgame/savage content, yet you are challenging any and all who disagree with your macros, to use them in endgame/savage content, and then make a judgment? That seems a little contradictory. Addition here: When people talk about "competitive" content in this game, they are generally talking about current EX primals/Savage raids. Not FATEs, not story/leveling dungeons, not guildhests, trials, etc. Not even Expert roulette. Current EX Primals and Savage content. Because, really, those are the numbers that make their way onto FFLogs. MAYBE the current 24-man raid, but competitive players upload competitve numbers to their FFLogs page. Not their DPS numbers for Sastasha.

    You bring up human error. You say everyone makes mistakes. That is true. Compound the naturalness that is human error with macros that already have the potential to break and fragment a rotation. That could lead to even more of a DPS loss.

    I agree with the other posters that macros should be reserved for ground AoEs, alert macros (i.e., "Berserk used! Pacification in 20 secs!"), and, if you're a healer, maybe even a Swiftcast+Raise macro. I use Swiftcast+Raise macros on my heals, and they sometimes break, and do not go off properly. Pretty annoying actually. I really can't imagine that happening during my entire rotation if it's macro'd.

    I am not a good or decent monk by any means. I'm actually pretty bad at monk, I think, though I'm told otherwise. But I think I know enough to say that this is generally just bad practice. And while, yes, it's your sub/your $15/you'll play how you want, that's a pretty poor attitude to have given the way you are responding to some of these posters. The burden of proof lies with you. It's up to you to prove your macros work and are competitive. Not tell us to make a video and prove you wrong.

    For the record, I did not watch your video, but, based on the comments I read, I don't really feel like I have to, to know that I will still disagree with it. And just because a system is implemented in a game doesn't mean that it has to be used as much as you seem to think that it does. The sample/default macros when you make a new character aren't even for skills--they're for greetings and emotes! You can macro your rotation, just like DRKs can cross-class Flash--but it doesn't mean that you should.
    (6)
    Last edited by HyoMinPark; 12-01-2016 at 08:53 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Take a normal GCD: 2.5 seconds. You can't macro:

    /ac "Bootshine"
    /wait 2.5
    /ac "Twin Snakes"
    /wait 2.5
    etc...
    There is a difference between

    Code:
    /macroicon Demolish
    /ac Internal Release <wait.3>
    /ac Blood for Blood <wait.3>
    /ac Steel Peak <wait.3>
    /ac True Strike <wait.3>
    /ac Demolish <wait.3>
    /ac Bootshine
    and

    Code:
    /macroicon Demolish
    /ac Internal Release
    /ac Blood for Blood
    /ac Steel Peak
    /ac True Strike
    /ac Demolish
    /ac Bootshine
    .

    The first macro is used as some kind of "press Button X one time and wait until its finished". In this case, you definitely have a HUGE DPS loss, because you have to wait 3 seconds instead fo 2,5 (or less). Time is Damage (kinda).

    The second macro is use as some kind of "mash Button X repeadly to activate all skills when your GCD is finished". This works for Monk ONLY because "True Strike" and "Demolish" can only be activated, when you re in the right stance. This will work as to merge your 2 CDs, 1 OFFGCD and 1 combo into 1 Button. Bootshine will not be executed, when "Demolish" or "True Strike" is activate because of their GCD. Or to be clear:

    Skills executed in order:

    1. Internal Release
    (skip because of GCD) Blood for Blood
    2. Steel Peak
    (inaccessable, wrong stance) True Strike
    (inaccessable, wrong stance) Demolish
    (skip because of GCD) 4. Bootshine


    (on cooldown) Internal Release
    (on cooldown) Steel Peak

    3. Blood for Blood
    (inaccessable, wrong stance) True Strike
    (inaccessable, wrong stance) Demolish
    (skip because of GCD) 4. Bootshine


    (on cooldown) Internal Release
    (on cooldown) Steel Peak
    (on cooldown) Blood for Blood
    (inaccessable, wrong stance) True Strike
    (inaccessable, wrong stance) Demolish

    4. Bootshine

    (on cooldown) Internal Release
    (on cooldown) Steel Peak
    (on cooldown) Blood for Blood

    5. True Strike
    (inaccessable, wrong stance) Demolish
    (skip because of GCD) Bootshine


    (on cooldown) Internal Release
    (on cooldown) Steel Peak
    (on cooldown) Blood for Blood
    (inaccessable, wrong stance) True Strike

    6. Demolish
    (skip because of GCD) Bootshine

    This is quite different to OPs macro, but shares the same mechanic. Like previously said, even when it does works somehow, its still risky and not recommended to use it.
    (1)
    Last edited by Caitlyn; 12-01-2016 at 09:22 PM.
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #5
    Player
    SmallHobbit's Avatar
    Join Date
    Dec 2014
    Posts
    602
    Character
    Small Hobbit
    World
    Odin
    Main Class
    White Mage Lv 80
    was try out this macro stuff yesterday and i notice not just a dps lose the most problem with this stuff is how to see which skill will be excuse with atm when you press the same button all time.
    monk rotation is based on shine buttons which tells you "PUSH ME NOW look i am shining so nice!!!" so the problem is i have no clue which skill excuse atm and do i need change postion already? no idea because it dosent show you in macro (only one icon but many skills) this makes just even harder to do a good monk rotation like without macros.

    regards hobbit
    (3)

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