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  1. #1
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Players should be learning rotations manually because, as I said, some fights WILL require you to adjust. As an example, DRG fits Dragonfire Dive in the opener burst. However, in A9S it is better to save it for the 2 set of adds or even the first so the AoE is maximized over targets (for me personally). Or, in other fights where I need to move, it is better saved so I can quickly re-engage the boss. Not fancy methods by any means, pure experience was my teacher. A macro just creates a bad habit because that "competitive" loss REALLY adds up and rookies will get into the habit of just using macros.

    Take a regular 5 minute fight and multiply that, say, 100 DPS loss over 300s. Here and there the loss is meh, but it quickly compounds. Down the line when you want maximum DPS, ANY avoidable loss is not competitive at all; it is a hindrance.

    You're free to play however you want, still doesn't mean you're right just like I'm free to argue the earth is flat. Again, if macros were viable the number theorists who come up with optimal rotations would be posting macros instead of number theory and rotations. I'm all for teaching rookies, I however cannot condone teaching bad habits. Before helping people with a system you barely understand, help yourself by learning about what you use.

    Alot of the negativity that Macros have gotten comes from the misconception of putting all your abilities into one button to negate the skill level that is required into a game such as FF14.
    Absolute bollocks, the negativity comes from the DPS loss and how macros cause delays that stack later on. A DPS loss is a DPS loss period and handicapping yourself isn't "competitive".
    (7)
    Last edited by Frowny; 11-29-2016 at 07:46 PM.

  2. #2
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Frowny View Post
    SNIP
    Frowny, I agree with you that if you are doing Extreme fights, Savage Modes, Macros could possibly should not be used, But it still does not negate the data I collected! And you have to remember, Monks rotation is completely different from every other DPS or Tank Class. The rotation is not based on a set button 1 to button 2 to button 3 as Dragoon, Ninja, Paladin, Warrior or Dark Knight. It is based on what stance you are in, and that allows you to create macros for Monk based solely that you can bounce from one ability to another in your combo just from your stance. So you can go from Bootshine to Twin Snakes once you have shifted to the enemies flank from the rear and visa versa with Dragon Kick to True Strike from the back. That is why you can Macro monk effectively not using Cast Sequence macros as Dragoon and Ninja for example would need, but using a simple process of elimination macro. It does work....maybe not for everything in the game.....but it can work for solo or even a large amount of regular content.
    (0)
    Last edited by TheRealMadruck; 11-29-2016 at 07:50 PM.
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  3. #3
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    Monks rotation is completely different from every other DPS or Tank Class.
    Stop speaking out of your rear. I have a 60 MNK and the stance doesn't mean much: it is still a rotation like DRG when you boil it down (except your opener/stance shifting to get GL right away). It is different in moves, but melee DPS have the same 3 priorities: oGCD buffs, DOTs and GCD buffs. MNK isn't somehow special: it weaves oGCD buffs like my DRG, has positionals, tries to maximize DOT/GCD buff uptime... besides a few differences, the concepts are the same. MNK, DRG, NIN... you don't macro period for the same reason. Swap your bootshine for Heavy Thrust etc. etc.

    Honestly, the hardest part of playing MNK is positionals. With practice a rotation becomes pretty mechanic. Again, any sort of avoidable loss is NOT COMPETITIVE, it is a handicap. This has nothing to do with skill, it is about actively encouraging bad habits. If macros were competitive Thendiel and the like would post those instead of rotations (Thendiel is a DRG god by the way). People actively look for ways to make a fight easier, I'm pretty bloody sure a savage raider who helped create the DRG rotation would use macros to reduce what he needed to juggle. This is beyond "I play how I want"; you're completely ignoring the community who, if you were actually right, would have been doing this by now.

    Macros are mostly for stance swapping moves (ie. you activate a stance and your hotbar changes) or crafting.
    (5)
    Last edited by Frowny; 11-30-2016 at 07:59 AM.

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