I play monk.
I rip Aggro.
I'm dead.
Healer blames tank.
I'm happy.
I play monk.
I rip Aggro.
I'm dead.
Healer blames tank.
I'm happy.


I'm also a BLM where I have still taken hate off a tank even after I have used Quelling Strikes.So I've had multiple instances where I've seen dps getting told off for taking hate instead of the tank getting told off for losing hate.
I was in A12 as BLM and I was about to take hate off the DRK tanking without grit. So I said "put tank stance on pls". Then the party jumped on me saying "you use quelling strikes".
Then a similar thing happened when I was in a dungeon, a ninja took hate off the PLD (again who was in sword oath), and died, he complained at the tank to keep hate and got berated for not learning to use shadewalker.
So is this a thing now? Is it the dps's fault if the tank loses hate?
Quelling Strikes will only work if the tank is trying to gain hate while you are trying to loose it.
so in short I would have to agree with you here
Age of War




It depends.
When playing easier content, there's a lot of room for cross-compensation. Used Blood For Blood during an AoE heavy section of the fight? No problem. You cost the healer CS uptime, but they can compensate. Couldn't be bothered to put QS on your hotbars? No problem. You forced an unnecessary PS combo, but the tank can compensate. Support roles are there to pick up your slack, and if sacrificing dps means ensuring a clear, we'll do it. There's also a lot of gear variability at this level of play, so sometimes your tank and healers have to work harder, depending on the group.
If you're doing more challenging content, you can't cross-compensate. So when you die to an AoE because you didn't click off Blood For Blood and blame the healer, the group has to replace you with someone who isn't a liability. If you couldn't be bothered to use QS, the group has to find a replacement who is willing to use all of their job skills to maximise raid dps, not just personal dps. Your MT is likely outputting 75% of any individual DPS player's total, and the opener is where the most buff synergy happens. QS is not optional. Shadewalker is not optional.
But this isn't even the most important issue. Different people have different views on what "about to take hate" involves. When you optimise DRK, you are often riding on a sliver of enmity. Your sense of your safety margin is something that you develop with a lot of practice, using your specific gear set. Even as a DRK main, I wouldn't presume to tell another DRK where they should or shouldn't expand their enmity lead. OP didn't get flak for misunderstanding the importance of enmity reduction moves. They received it for backseat tanking and providing unsolicited advice on a subject where they were clearly out of their depth.




The goal is for the whole party to have the highest DPS possible. Quelling DPS + DPS stance tank is higher than no quelling + tank stance tank, so that's the route that should be taken whenever it's doable.
Tank should 'enmity up' as required and everyone else should 'enmity down' when needed.


If i use quelling and still get agro, i am sorry but that would be tank. And this does happen when i play blm that i get agro, not all the time of course.
So sometimes i even switch targets, and then get agro on those, so it goes to show the tank is not rotating between enemies or using aoe abilities to get hate
While going as Ninja and i know i am with a blm (or another job that i observe is grabbing agro) i will use smokescreen on them before attacks and use shadewalker to be sure i myself am not getting agro

We have entered a world where using your aggro mitigating skills is not worth a 1 second button push.
Pulling hate as dps is fun though
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