The thing with quelling strikes is that it has a long cooldown. Tanks can't use it as a clutch for bad play. It certainly helps the tank establish aggro at the beginning but that's all it does and you can't use it on every pull.
The thing with quelling strikes is that it has a long cooldown. Tanks can't use it as a clutch for bad play. It certainly helps the tank establish aggro at the beginning but that's all it does and you can't use it on every pull.
Haha, this. Would you believe it if I said I took aggro off a tank recently and he stopped attacking and I became the new tank.
He got annoyed when I tried to explain to him about the meter system to the left of his screen and how when it becomes lighter from red>orange>yellow>green you are at risk of losing aggro.
He even took it so far he asked to be kicked from said instance or one of us leave haha. So on he went, I have never seen that happen before and I've been playing on/off for awhile.
Oh and BTW no aggro reducing skill here, I was on MNK!!!![]()
It goes just for Bosses and yes you can use it on every boss. If the tank loses hate if you keep your quelling on boss fights on cd, he sucks and should never leave tank stance. But that was not really the topic.


Whatever dps the tank gains is not worth throttling the entire party. It's the DPS fault for pulling aggro, it's the Tank's fault for letting it get there.
I think it varies, while Tanks are able to keep hate you have to also see what your party is made of in terms of gear. A smart tank should save tomes for decent gear before doing major tanking areas, or craft something that is acceptable. Some tanks can now be over matched by high gear DPS. A smart DPS, who isn't full of them selves, should use some abilities to lower hate, such as DRG as an example, or switch target temp when hate bar is getting too high to let hate be re established. Specially if just to dot temp others can help a tank a lot ^^. Being that I tank and DPS, I've have learned both ends of the stick. Some support jobs, such as NIN can help lower hate generation, smoke screen for example. Everyone is free to play their style, but should learn to use all options to succeed.
Last edited by ManuelBravo; 01-20-2017 at 03:40 AM.
Like I said before, it's a group effort. Every single dps can rip aggro from the tank if they're not attacking the same target that the tank is (gear within similar ilevel considered). It boils down to one simple rule: Be courteous of one another. I think this is a rule that everyone can embrace.
Only way for it to be a bad dps is if its a dps with the cross class quelling strikes. Dont use quelling strikes and take aggro your a bad dps.
EDIT: And in dungeons the only aggro that matters is bosses.
There is no reason not to use quelling if you have it, at start of boss in your opener. it's basically a 15 sec window for tank to establish hate before im coming out the gate. use on cd or, depending on fight, save if there's new mobs or whatever about to appear and tank's starting aggro from scratch again on those.
having said that, seems to be getting more frequent that im taking hate even thru quelling anyway, idk what some tanks are doing
The snap aggro rotation isn't intuitive on classes outside of PLD. DRK has a completely separate emnity combo chain, WAR requires excellent stack management going towards the boss to ensure he has both Infuriate and 5 stacks ready to go for Unchained. Also, because SE is absolutely stupid at not giving a hard numerical figure for emnity, it takes vastly more skill + mostly guesswork to estimate your emnity lead and thus the ETA on when someone will take hate off you so you can plan your next emnity combo.There is no reason not to use quelling if you have it, at start of boss in your opener. it's basically a 15 sec window for tank to establish hate before im coming out the gate. use on cd or, depending on fight, save if there's new mobs or whatever about to appear and tank's starting aggro from scratch again on those.
having said that, seems to be getting more frequent that im taking hate even thru quelling anyway, idk what some tanks are doing
As a tank:
I will keep my eyes on the aggro bar (It is the white bar under your jobs' icon in the party list incase you didn't know) + enmity list where there is more than 1 target.
If I see no ones' white bar above 70% I will turn off my tank stance and help do more dps. If not, I will keep generating aggro until their bar reaches 50% or below.
As a damage dealer:
I play BRD/MCH. I will always use Quelling Strikes before my opener. At each boss in a dungeon and every time my full opener is ready during 6+ minutes fight.
As a healer:
I play SCH/AST. No over healing and use Luminiferous Aether if I saw myself 70%+ on the aggro bar.
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