Quote Originally Posted by JunseiKei View Post
I don't get how you can stretch shared abilities to gear. I think they are more or less talking about how bard and machinist are mainly bow/gun mages and follow some of the same general rules as black mage and summoner.
So lets be clear. I NEVER stated they ARE changing gear. It was simply a comment based on their seemingly insistent direction that bard and machinist by your own words are "mages". It is not an illogical step in this line of thought to think the path may lead to a change in traits on gear. (truth be told I see no need for the separation of skill and spell speed in general)

I'm well aware my songs are called spells (I've been a bard since 1.0) but the VAST majority of my actions are Weaponskills. So I'm not sure why I have more in common with BLM and SMN as apposed to DRG or NIN when only 1/3 of my actions are spells (this is not counting abilities just weaponskills vs spells) Even with a "cast" on my Weaponskills I cast faster than any melee's global cool down and for sure faster than a mages spells.

As you seemed to miss though, in my own post I also mentioned they could give us our own skill to replace something we've lost, but as I also mentioned I find that unpreferred simply because I would rather see NEW things brought to my job not "damage control" having to be done to my job because they take things away SIMPLY because they want to turn me into a mage.

Quote Originally Posted by JunseiKei View Post
In my honest opinion, their buffs should be trimmed down just a little bit and offer buffs to their skills instead to help offset the loss of buffs.
I would maybe concede to this point of yours though. MAYBE it still feels like having to throw it in simply because they want to take things away to turn me into a mage. Technically though if it was specific to a skill I GUESS that could be seen as new. But what can I say.... I want to have my cake and eat it to.