Hey everyone I'm an Astrologian playing in the Feast (Chaos) looking to improve. I'm currently yo-yoing up and down the 1600-1850 rating and used to breeze through matches quite easily, but I don’t feel as impactful as I used to. While I expected matches becoming harder going from unranked to platinum, my win rate this week is about 45% and my overall win rate slowly declined from 70% all the way back to 50%. I feel I reached the point where I'm holding back my team and that it doesn’t seem to get any better.
Information about PvP is scarce and usually outdated so I added some points I’d like to exchange ideas on below. It’s a long post, but if you have any tips/tricks/guidance, please do share, I’d be very grateful.
1) Delays
I'm fully aware that the servers are weird with their 3 second ticks and that damage is favoured over healing but most of the time my it feels like this:
I’m pro-actively healing and usually have a good feeling of who is going to be focused. However in higher-tiered matches people get smarter; they switch targets with coordination and time CC/burst better. The tableflips happen when I shoot an Essential Dignity right after a critical Benefic 2 and both animations land, I think the guy is safe but am left in disappointment. This is usually followed by that awkward passive-aggressive “…” from the guy who died an untimely death (sorry bro :<!).
I feel there’s nothing I can do. In retrospect, the matches I win are where my heals land in time and the ones I lose is where I’m halfway my second heal on an already-dead target. It feels like a coin flip every time, is there any way to circumvent this?
2) Line of Sight
Healing in FFXIV is possible as long as the following two rules are respected:
#1 There’s no paper-thin object standing in between you and the target.
#2 There’s no need for you to see your target… by facing them.
Better known as logic.
Anyway this is what I’m currently doing to prevent falling behind on heals when my line of sight is broken:
- Make sure a HoT is ticking on important targets at all time.
- Move at the end of my cast, in the window of time where your cast will still finish if you move.
- Activate Sprint + Lightspeed and rush to wherever I can see my teammate (only to have them run back to the other side as soon as I get there).
- Prepare Swiftcast and cast a heal as soon as the game allows it, followed by an OGCD heal (Essential Dignity in my case)
- Try to position myself as seen in the picture. My usual positions are the red dots and the walls I struggle with are circled in orange.
Most of the time, it’s hard to get back in control of the situation, especially when another CC interrupts my cast. How do you guys prevent breaking the line of sight?
3) Purify
When is the best time to use it?
I usually use Purify in the following scenarios:
- Sleep is cast on me (4-8 seconds + no tank/dps derping out waking me up)
- Stun is cast on me (3+ seconds)
- Full Swing is cast on my dps and they don’t purify it themselves after 3 seconds
Scenarios I’m unsure of but Purify anyway:
- Full Swing is cast on me, I’m actually never sure about this one, I think I can outheal the burst that follows, but I’d rather not take the risk with the random delay mentioned in Point 1.
- There’s a tonne of dots on my teammate.
4) CC-chains
Following up on Purify, I’m struggling with CC-chains, by that I mean multiple Stuns and Silences being launched one after another. Any tips?
5) Surecast
*Except when you’re CC’d
Should I even bother with this? I feel like it doesn’t do what I’m expecting of it and will just save me time if I deny its existence.
6) Dying and retreating
Should I aggressively spam a ‘Retreat’ macro when I die or a dps does? I’ve always wondered about the reason as to why people stick around to keep fighting. At the same time, I feel like it’s everyone’s own responsibility to adjust to a new situation and I just follow my team around wherever they go.
When I die, I won’t be healing anyone for a while and Iif someone else dies I sometimes still get “…” “HEALER?” and “hope you and your family get *fill in any disease here*” like Eos was supposed to spawn at my corpse as a substitute.
When a dps dies, I’m not sure if it’s worth sticking around either, our team lost at least 33% of our damage output while the enemy team has at least 50% more than we do. Furthermore, the enemy healer receives less pressure and if it happens to be a White Mage I can smell the foul magics being cast my way.
Note that I’m not talking about the scenario when any of the enemy players are low on HP and are about to die, I’m talking about them being topped off and our team just not having the damage output to leave a dent.
The thing I feel really bad about is when they do run back to base and I’m preparing ED + Swiftcast/Lightspeed > Benefic II and Point 1 happens or they’ve reached safety and run up the stairs where I still can’t heal them because Point 2.
7) The Culling
What is the best way to heal through this? Often when the Culling starts I already blew through most of my cooldowns and even if I do manage to keep people alive…
Sometimes my team manages to kill someone and sometimes it goes up to 4 stacks and I’m not sure what’s expected of me at that point.
Thank you for your time.