fanboy blabla. how do you call that in english? put lipstick on the pig?
as a mage i want variety of spells, utility spells that are useful in every way.
why is it better to lose most of your spells? i like to poison foes, slow them down and do damage on them as well... mage classes can chose the strategy cause of their variety of spells/utility spells. if you do not then its good for you..
i dont really think that this is a useful change... removing "cool" spells like scourge, poison etc... and just split the elemental spells to con and thaumaturge . why does a white mage have skills like wind, earth? i thought they wanted to make the differences more clear... but what they are doing know is just to remove skills out of the game, traditional skills. what 6 elements? throw water away, who needs that?. well that sucks really. seriously WHERE is the sense of that?
dont know whats that good about of making a mage very simplistic. well a black mage consists of thunder, fire, ice damage attacks... some sleep and thats it?
what a joke... on one side its no real black mage anymore because he doesnt have all elemental spells and on the other side the white mage is a mixture between white mage and black mage? what kind of logic is this?
in my opinion it would have been better:
whm/con:
- banish
- dia
- holy
- paralyze
- slow
black mage:
-scourge
- all elemental spells
- poison
-debuff spells
well what a black mage is supposed to be.
i dont know what kind of "bettering" this should be... ok they throw 90% of the spells out of the class. and splitted the remaining skills between con and thm. "well the con also should have 15 skills, so give three of the elemental black mage skills to the white mage.... water? well there is no space for water. they have yet 15 skills. remove water."
YEAH THAT makes real sense. this should be THE reformation? wew.. thanks square, thats really better than before. i always hated to chose which skill i should equip on my skill bar... now you made it much more easier for me.. so i can only chose between 3 damage spells.
i would personally remove all kind of elemental skills and combine them into one... so you only have to push one button... and the skill automatically choses the right element onto the target. that would be somethin wouldnt it? and using that spell on a friendly target causes it to turn into a cure. perfect isnt it?the first thing I'd do is combine Protect and Shell
well thank god, that you wont design any kind of rpg game ;xif I were going to design it to have no more than 15
play a hackn slay game, there you only have to push two buttons, maybe thats somethin for u.
*sarcasm off
you cant say "i gonna design a class that has max/minimum 15 skills.. thats not how balancing and class design is working (well for SE it does, like it seems)
but we see to what it ends up... there is no water element anymore... and a white mage has spells like wind, earth and tha "black" mage has no posion skills or something. lol'd enough.