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Thread: Debuff class?

  1. #11
    Player
    normalforce's Avatar
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    Gridania
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    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Urthdigger View Post
    I would love to see debuffs moved to Alchemist. Yes, you heard me right. They have all those poisons that used to be used for en-status weapons. Simply make those poisons apply a buff onto the user that lets them have a chance of applying a debuff on each melee swing.
    I remember a while back people talking about a class that used Alchemist items in much the same way an Archer uses arrows. It seems like it would be an expensive class to maintain. Probably should give them a "gil toss" attack just for spite.

    Though, I wouldn't mind seeing some sort of poison system added to the game. Use a potion on your main weapon and get an en-status effect or poison effect for 30 minutes or so.
    (0)

  2. #12
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Tonkra View Post
    so as a black mage you dont have shockspikes, poison, bio, hp darin.. and as a whm you dont have shell (i only can see protect and stoneskin in the list from the descriptions), banish, dia well that sucks really for a great "reformation"

    a reason more not to pay for the beta progress right now. thats a joke. 15 skills per class.

    i imagine the discussion between the dev team:
    "what the class has 16 skills? wtf. we talked about only implementing 15 skills for each class. ah well remove the cure skill from the conjurer so we dont violate our agreement."


    is that a joke or what?

    you can not make balancing according to just a stupid strict number? a mage often needs more skills than others.
    To be fair,
    CON Mag. 6 - Increases the defense of all party members within range of the target.
    does not specify whether or not it's physical defense or magical defense. Maybe it'll be one spell that does both, or we just get both Protect and Shell. Because I do find it odd that we'd get one and not the other.
    (0)
    Last edited by normalforce; 11-21-2011 at 10:18 AM.

  3. #13
    Player
    Urthdigger's Avatar
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    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by normalforce View Post
    I remember a while back people talking about a class that used Alchemist items in much the same way an Archer uses arrows. It seems like it would be an expensive class to maintain. Probably should give them a "gil toss" attack just for spite.

    Though, I wouldn't mind seeing some sort of poison system added to the game. Use a potion on your main weapon and get an en-status effect or poison effect for 30 minutes or so.
    I made a suggestion about this a while back, and one condition of this change was indeed "Make the poisons cheap to create". The idea is that with a cheap commodity that does an effect you cannot get otherwise, alchemist will have a niche market they can continually supply.
    (1)

  4. #14
    Player
    Chrees's Avatar
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    Chrees Byrjun
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    Sargatanas
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    Sage Lv 100
    Quote Originally Posted by normalforce View Post
    To be fair,


    does not specify whether or not it's physical defense or magical defense. Maybe it'll be a spell that does both, or we just get both Protect and Shell. Because I do find it odd that we'd get one and not the other.
    Something I noticed after reading the action changes is that in the UI mockup for 2.0, it shows all of the players having two buffs that use the same symbols we currently have for protect (the hexagon) and shell (the 4 diamonds). Now I know that it's "subject to change," but it was only released a month ago. I just thought it was something to keep in mind. I'm still scratching my head over this.


    (2)
    Sea of Stars «SoS» | Sargatanas
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    ^My favorite signature but minus the Bayohne part.

  5. #15
    Player
    ChiefCurrahee's Avatar
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    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Like others are saying, I think we'll see Anarchist be the enfeebling class. Having those skills and spells already coded into the game it could speed up the time line to implement at least that job.
    (0)

  6. #16
    Player
    darkstarpoet1's Avatar
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Like others are saying, I think we'll see Anarchist be the enfeebling class. Having those skills and spells already coded into the game it could speed up the time line to implement at least that job.
    when yoshi was asked about the next class to be released he stated it would be a mage, but it would likely be 2.0 before it gets in. that's a year without them.
    (1)


    http://crystalknights.guildwork.com/

  7. #17
    Player
    Felis's Avatar
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    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    And during the time we can make the alchemists a joy and buy the debuff potions from them ^^
    (1)

  8. #18
    Player
    Viridiana's Avatar
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    so as a black mage you dont have shockspikes, poison, bio, hp darin.. and as a whm you dont have shell (i only can see protect and stoneskin in the list from the descriptions), banish, dia well that sucks really for a great "reformation"

    a reason more not to pay for the beta progress right now. thats a joke. 15 skills per class.

    i imagine the discussion between the dev team:
    "what the class has 16 skills? wtf. we talked about only implementing 15 skills for each class. ah well remove the cure skill from the conjurer so we dont violate our agreement."


    is that a joke or what?

    you can not make balancing according to just a stupid strict number? a mage often needs more skills than others.
    CNJ doesn't even "need" 15 skills. Honestly, if I were going to design it to have no more than 15, the first thing I'd do is combine Protect and Shell. Furthermore, CNJ has never had Dia or Banish (to my knowledge). THM is getting an effect that restores their HP on next cast; no way to know at present if that's supposed to be Drain or what. They're also getting Stygian Spikes (THM never had Shock Spikes, so I don't know why you lumped that with BLM). So. . . we're losing, what, Poison and Astral/Umbral damage spells? Maybe Shell? Oh no! How ever shall we live?!
    (0)

  9. #19
    Player
    Lienn's Avatar
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    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Chrees View Post
    Something I noticed after reading the action changes is that in the UI mockup for 2.0, it shows all of the players having two buffs that use the same symbols we currently have for protect (the hexagon) and shell (the 4 diamonds). Now I know that it's "subject to change," but it was only released a month ago. I just thought it was something to keep in mind. I'm still scratching my head over this.


    The image also has basic attacks and higher tier actions. So i believe it's already outdated.
    (1)

  10. #20
    Player
    Mattia's Avatar
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    Mattia Liano
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    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Shneibel View Post
    from a old old OLD interview with Yoshida, Arcanis ll be a debuff class with machine & magic trap
    I would have assumed they'd give us that class before the 1.20 classes =(. Only mage job I'm interested in till we get SMN.
    (0)

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