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Thread: Debuff class?

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  1. #1
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Tonkra View Post
    so as a black mage you dont have shockspikes, poison, bio, hp darin.. and as a whm you dont have shell (i only can see protect and stoneskin in the list from the descriptions), banish, dia well that sucks really for a great "reformation"

    a reason more not to pay for the beta progress right now. thats a joke. 15 skills per class.

    i imagine the discussion between the dev team:
    "what the class has 16 skills? wtf. we talked about only implementing 15 skills for each class. ah well remove the cure skill from the conjurer so we dont violate our agreement."


    is that a joke or what?

    you can not make balancing according to just a stupid strict number? a mage often needs more skills than others.
    To be fair,
    CON Mag. 6 - Increases the defense of all party members within range of the target.
    does not specify whether or not it's physical defense or magical defense. Maybe it'll be one spell that does both, or we just get both Protect and Shell. Because I do find it odd that we'd get one and not the other.
    (0)
    Last edited by normalforce; 11-21-2011 at 10:18 AM.

  2. #2
    Player
    Chrees's Avatar
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    Chrees Byrjun
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    Sargatanas
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    Sage Lv 100
    Quote Originally Posted by normalforce View Post
    To be fair,


    does not specify whether or not it's physical defense or magical defense. Maybe it'll be a spell that does both, or we just get both Protect and Shell. Because I do find it odd that we'd get one and not the other.
    Something I noticed after reading the action changes is that in the UI mockup for 2.0, it shows all of the players having two buffs that use the same symbols we currently have for protect (the hexagon) and shell (the 4 diamonds). Now I know that it's "subject to change," but it was only released a month ago. I just thought it was something to keep in mind. I'm still scratching my head over this.


    (2)
    Sea of Stars «SoS» | Sargatanas
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  3. #3
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    so as a black mage you dont have shockspikes, poison, bio, hp darin.. and as a whm you dont have shell (i only can see protect and stoneskin in the list from the descriptions), banish, dia well that sucks really for a great "reformation"

    a reason more not to pay for the beta progress right now. thats a joke. 15 skills per class.

    i imagine the discussion between the dev team:
    "what the class has 16 skills? wtf. we talked about only implementing 15 skills for each class. ah well remove the cure skill from the conjurer so we dont violate our agreement."


    is that a joke or what?

    you can not make balancing according to just a stupid strict number? a mage often needs more skills than others.
    CNJ doesn't even "need" 15 skills. Honestly, if I were going to design it to have no more than 15, the first thing I'd do is combine Protect and Shell. Furthermore, CNJ has never had Dia or Banish (to my knowledge). THM is getting an effect that restores their HP on next cast; no way to know at present if that's supposed to be Drain or what. They're also getting Stygian Spikes (THM never had Shock Spikes, so I don't know why you lumped that with BLM). So. . . we're losing, what, Poison and Astral/Umbral damage spells? Maybe Shell? Oh no! How ever shall we live?!
    (0)

  4. #4
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Viridiana View Post
    CNJ doesn't even "need" 15 skills. Honestly, if I were going to design it to have no more than 15, the first thing I'd do is combine Protect and Shell. Furthermore, CNJ has never had Dia or Banish (to my knowledge). THM is getting an effect that restores their HP on next cast; no way to know at present if that's supposed to be Drain or what. They're also getting Stygian Spikes (THM never had Shock Spikes, so I don't know why you lumped that with BLM). So. . . we're losing, what, Poison and Astral/Umbral damage spells? Maybe Shell? Oh no! How ever shall we live?!

    fanboy blabla. how do you call that in english? put lipstick on the pig?

    as a mage i want variety of spells, utility spells that are useful in every way.
    why is it better to lose most of your spells? i like to poison foes, slow them down and do damage on them as well... mage classes can chose the strategy cause of their variety of spells/utility spells. if you do not then its good for you..


    i dont really think that this is a useful change... removing "cool" spells like scourge, poison etc... and just split the elemental spells to con and thaumaturge . why does a white mage have skills like wind, earth? i thought they wanted to make the differences more clear... but what they are doing know is just to remove skills out of the game, traditional skills. what 6 elements? throw water away, who needs that?. well that sucks really. seriously WHERE is the sense of that?
    dont know whats that good about of making a mage very simplistic. well a black mage consists of thunder, fire, ice damage attacks... some sleep and thats it?

    what a joke... on one side its no real black mage anymore because he doesnt have all elemental spells and on the other side the white mage is a mixture between white mage and black mage? what kind of logic is this?


    in my opinion it would have been better:

    whm/con:
    - banish
    - dia
    - holy
    - paralyze
    - slow

    black mage:
    -scourge
    - all elemental spells
    - poison
    -debuff spells

    well what a black mage is supposed to be.



    i dont know what kind of "bettering" this should be... ok they throw 90% of the spells out of the class. and splitted the remaining skills between con and thm. "well the con also should have 15 skills, so give three of the elemental black mage skills to the white mage.... water? well there is no space for water. they have yet 15 skills. remove water."


    YEAH THAT makes real sense. this should be THE reformation? wew.. thanks square, thats really better than before. i always hated to chose which skill i should equip on my skill bar... now you made it much more easier for me.. so i can only chose between 3 damage spells.


    the first thing I'd do is combine Protect and Shell
    i would personally remove all kind of elemental skills and combine them into one... so you only have to push one button... and the skill automatically choses the right element onto the target. that would be somethin wouldnt it? and using that spell on a friendly target causes it to turn into a cure. perfect isnt it?

    if I were going to design it to have no more than 15
    well thank god, that you wont design any kind of rpg game ;x
    play a hackn slay game, there you only have to push two buttons, maybe thats somethin for u.

    *sarcasm off

    you cant say "i gonna design a class that has max/minimum 15 skills.. thats not how balancing and class design is working (well for SE it does, like it seems)
    but we see to what it ends up... there is no water element anymore... and a white mage has spells like wind, earth and tha "black" mage has no posion skills or something. lol'd enough.
    (1)
    Last edited by Tonkra; 11-22-2011 at 04:28 AM.

  5. #5
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    I would love for bio to be an powerful spell like in the old FF instead of some stupid Debuff
    (0)

  6. #6
    Player
    Urthdigger's Avatar
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    Eyriwaen Zirhmusyn
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    Hyperion
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    Scholar Lv 100
    I would love to see debuffs moved to Alchemist. Yes, you heard me right. They have all those poisons that used to be used for en-status weapons. Simply make those poisons apply a buff onto the user that lets them have a chance of applying a debuff on each melee swing.
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  7. #7
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Quote Originally Posted by Urthdigger View Post
    I would love to see debuffs moved to Alchemist. Yes, you heard me right. They have all those poisons that used to be used for en-status weapons. Simply make those poisons apply a buff onto the user that lets them have a chance of applying a debuff on each melee swing.
    I remember a while back people talking about a class that used Alchemist items in much the same way an Archer uses arrows. It seems like it would be an expensive class to maintain. Probably should give them a "gil toss" attack just for spite.

    Though, I wouldn't mind seeing some sort of poison system added to the game. Use a potion on your main weapon and get an en-status effect or poison effect for 30 minutes or so.
    (0)

  8. #8
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    Urthdigger's Avatar
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    Eyriwaen Zirhmusyn
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    Quote Originally Posted by normalforce View Post
    I remember a while back people talking about a class that used Alchemist items in much the same way an Archer uses arrows. It seems like it would be an expensive class to maintain. Probably should give them a "gil toss" attack just for spite.

    Though, I wouldn't mind seeing some sort of poison system added to the game. Use a potion on your main weapon and get an en-status effect or poison effect for 30 minutes or so.
    I made a suggestion about this a while back, and one condition of this change was indeed "Make the poisons cheap to create". The idea is that with a cheap commodity that does an effect you cannot get otherwise, alchemist will have a niche market they can continually supply.
    (1)

  9. #9
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    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Like others are saying, I think we'll see Anarchist be the enfeebling class. Having those skills and spells already coded into the game it could speed up the time line to implement at least that job.
    (0)

  10. #10
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Quote Originally Posted by ChiefCurrahee View Post
    Like others are saying, I think we'll see Anarchist be the enfeebling class. Having those skills and spells already coded into the game it could speed up the time line to implement at least that job.
    when yoshi was asked about the next class to be released he stated it would be a mage, but it would likely be 2.0 before it gets in. that's a year without them.
    (1)


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