Hi all, so for those of you who haven't heard,during the most recent live letter,Yoshi P revealed that they will be restricting chat while on The Feast. You will no be able to say anything at all unless it's utilizing the auto translate feature. So let me just say, on behalf of the majority of the PvP community on Aether Data Center...
This is possibly one of the worst decisions SE could EVER make in regards to PvP
This is a team based game mode, and communication is key. They boast that there will be new macros added, but to what extent will they cover? SE, you need to understand that we, as the players, need to communicate specific things at specific time. Certain people may need to get medals, boxes may be spawning soon and you need to warn your team, you may be out of MP and need a BRD/MCH to assist, you may need to tell your team to get mid, get to base, push forward, fall back. You may need to coordinate with your team to burst down a target while CC'ing another. That target may change during the match. Communication is absolutely crucial in team based PvP, so removing that will make the Solo Queue gaming experience absolutely worse than it is now.
You may think this will put a bar on toxicity, and that players will finally reach a point where they are not flaming each other, but here's the thing...Censorship does not work in this world. Players will simply send tells after the game to talk ill towards their teammates that messed up or were not skilled. They will make alts on those players realms simply to express their disdain. This is what used to happen in past MMO's which didn't have in-match chat during PvP. Even through this censorship, people -will- get flamed, people -will- get told they suck. Taking away the player's ability to speak in one forum only makes the situation worse, as the emotion they are feeling will build up and carry outside of the match, instead of it being handled in the short match time during the game, and then being wiped clean as the next match comes around.
My proposed alternative solution:
Keep this "feature" and only apply it to those that are to receive punishment for their toxicity. This way, there is justified punishment for those people, as the previous punishment (permanent bans) is extremely harsh given the context of the situation. The goal would then be for them to realize that communication is key to success, as they will have a difficult time playing in The Feast without being able to communicate with their team.