This generation of snowflakes...A friend of mine got banned recently for
1) his party's tank died at last 5s for not following the *Quick Chat* fall back call outs.
2) friend proceed to send TELL to him
3) Explain him what went wrong and why they lost
4) the Tank perceive my friend that he is harassing the tanks
5) Proceed to report my friend,
6) friend got banned.
Hello SE, if only chat was still there and actually have the ability to communicate the call outs detail on the winning conditions.
I don't know. I just explained why someone might get mad enough to report or blacklist someone, and a little on the psychology of giving criticism to strangers. Up to you if you want to handwave it away by saying "special snowflake" or "Well, I do this so its good for them to do it too" have fun. I mean, its rare in either case, most would just blacklist you if you annoyed them or they were on edge anyways, or just brush you off. You can argue "this is how people should be," but they often aren't.
Last edited by RiyahArp; 01-26-2018 at 02:05 PM.
If anything, you're simply handwaving any other viewpoint that doesn't suit your narrative.
Consider that this can go two ways from here:
A. That tank is going to be an easy target for others who actually WILL say something negative due to his throwing matches and not even knowing what he's doing wrong.
B. That tank may possibly reflect on what was said and perhaps remember that next time his team is calling to "Fall back!"
If he doesn't want to listen and just believe everyone's so toxic and out to get him, A is very likely going to happen. But if he perhaps stops for a moment and reflects properly on the match (as opposed to shrugging it off and just jumping into another), B will happen, and it will be a greater benefit to him and his future teammates.
This is competition. There is no safe space where your feelings matter above all others. Even the best players lose. The difference between that tank and the best players is that they were willing to listen and learn. Some ask questions. Some accept advice or criticisms. . . and some learn the hard way. It doesn't matter how they learn, so long as they do.
Let's get back to the chat restriction downside,
Another friend of mine in which is one of the top healer in JP, he is quite famous "for what i know" from western pvp discord specificly for "The Feast" got issued his very first warning regarding quick chat *spamming*
The *spamming* for abusing quick chat can be reported and recognized for the GM to issue a ticket for the player that press the same button for more than 3 times.
This friend of mine, got teleported to the jail *LIVE ON STREAM* and when he asked what's wrong to the GM, the GM responded, you were reported for flooding the chat by spamming quick chat which is *Fall Back!*
So, if only there wasn't a chat restriction, he wouldn't be getting his first warning as he could be typing
*fall back* isn't really a passive aggressive word such as *Nice job* * Good Game*
but he still got reported because of him simply trying to win the game, getting caught up into the adrenaline of the game.
So i must say, the players once again got punished for the chat restrictions.
Like for real tho, communication such an important factor in competitive situation. Quick chat is certainly improving time over time but it will never replace the full chat functionality, and quick chat button is contradicting SE very own 9 button purposes gameplay.
...would that JP use a macro for fall back anyways if we had chat? I mean, there's an argument for not being able to communicate before and after a match, but I don't think during a match the quick chat hurts. That's an issue of overzealous GMS...if we had text chat I'd be making call macros anyways and would risk the same thing.
edit: to be honest too, with ranked team feast its hard to even want to bother with solo queue any more. If im reading right, ranked team enables chat again, and removes entirely the problems with coordinating with randoms totally. It's really everything you guys would want in a mode, and solo queue to me has always been a mess in any pvp game. Given this community everyone going to ignore it again except wintraders lol
Last edited by RiyahArp; 01-27-2018 at 12:46 AM.
It already had those perks when it existed before (doubly with voice apps). It was even easier to make a team, too, since you didn't have to register anything, you could just take any random four people and queue at leisure.
People are still going to queue solo because organizing four people to be online at the same time on a schedule isn't something most people want to do. This starts a positive feedback loop: Since people don't want to organize a team, there are less teams there. Less teams means slower queues. That in turn makes organizing a team harder, because you're waiting longer on a game. That makes people even less inclined to organize a team. Start from the beginning.
What I personally would just love to see from it, if only for the hilarity of it, is SE inviting a bunch of wintraders to an official tournament because they're the only people in the team ratings. That'd be a real shocker. But that's drifting off topic.
Last edited by Zojha; 01-27-2018 at 01:14 AM.
Well what do they expect? They want a team based mode that shows coordination and skill, but they can't be helped to actually make teams and use the team based mode. They want to try to herd cats with randoms to do it, despite it simply not working all that well the two years they tried to do it, and it being impossible to fix in a way that satisfies everyone and can address vulnerabilities done by people who don't care about being good players. What is the solution?
Listening to the dedicated playerbase might be a good way to start.
. . .said ThirdChild on page 96 of the over year-old thread filled with negative feedback on a chat restriction that never solved the problem it was meant to, and created bigger problems.
Oh at this point if the community wants 3.0 and chat, just give it to them. I'll just eat popcorn and watch people as they discover it doesn't fix a darn thing. Just might as well shut up the community so they can't beg for fixes that don't address issues any more; then they'd have to face the whole herding cats thing and might discover team based play.
if quick chat will solve all the problem, please tell me how will one player tell a team member he have more than a few stacks? healer have 0 OGCD. please enlighten me all mighty riyah
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