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  1. #4
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I think the RNG on our weaponskills is a fair tradeoff actually. Our proc system is actually our greatest strength because it's way more flexible than the combo system that the melees have. We're not locked into (guaranteed proc) but strict combo rotations that get messed up if boss mechanics force you to move and things like that. Just the fact that you can hold on to a Clean Shot proc for awhile and go back to Split Shot to fish for another proc gives us many options that the melees do not when dealing with mechanics. And that's what ammo is for too, to a force a proc. Given the number of weaponskills you fire over the course of a fight, the RNG evens out by itself anyway.

    Most of our DPS coming from wildfire, and us not doing much damage during the downtime period between wildfires is actually one of our strong points too. It means that it's difficult for boss mechanics to lower our DPS, as we just need a short window of time to fire off a wildfire and most of our job is done. We still lose DPS if we have to move and drop a weaponskill, but it's far less than what other jobs suffer.

    And it shows in practice. In Creator, MCH is actually currently the 2nd highest DPS job in the game behind SMN despite being a 'support' DPS. It's easily the highest DPS and most valuable job once you correct for their hypercharge contribution and SMN disproportionately benefiting from padding on adds. If you know where I'm getting this statistic from then you'll know I'm being a bit flippant, but those are the stats right now. We are one of the most well designed jobs and more numbers buffs would make us astronomically good (well, you won't find me complaining though).
    (2)
    Last edited by Myon88; 11-25-2016 at 10:30 PM.