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  1. #1
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100

    A plea from a MNK to SQX

    Ok, please understand this is simply from one person who mains monk, and has mained monk since 2.2; different people may have different opinions or ideas on the matter and I fully invite them to voice theirs as it will create a good discussion.

    So from what I understand in 4.0 many classes are going to be looked at and reworked to ease the rotational complexity and consolidate a few of their abilities. However, I urge you, as Square Enix developers, please don't touch monk; at least not too much.

    Monk is in a great spot as the rotation hasn't changed much at all since 2.x outside of the opener, and the extra abilities we've obtained are extraordinarily helpful and don't need much reconfiguration, if any. The only abilities I can think of that need any sort of adjustments are the other fists (earth and wind), One Ilm Punch, Featherfoot, and Haymaker. Also, a look into the meditation system would be nice.

    Edited to add Haymaker and Meditation.
    (10)
    Last edited by SublimeIbanez; 10-05-2016 at 12:12 PM.

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I think a lot of classes are a bit worried what Yoshi P meant when he said that. I'm also worried for MCH because while it may have some terrible animations (lol) it plays incredibly fun. Hopefully they're changes for all the classes are well thought out :3
    (2)

  3. #3
    Player
    Emeke's Avatar
    Join Date
    Sep 2015
    Posts
    52
    Character
    Phinn Lorebrand
    World
    Faerie
    Main Class
    Machinist Lv 90
    A lot mch skills that share CD could be combined as one.
    (0)

  4. #4
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    I main monk and agree with what you said for the most part other than reworking the abilities you mentioned. The only thing I'd welcome a rework of is the chakra system and how you build those stacks but considering they want to make jobs easier, I doubt they'll go that route. I just hope they don't attempt to consolidate any abilities. Since monk doesn't use actual combos, combining any of the abilities would hurt the job
    (1)

  5. #5
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Claymore022 View Post
    Since monk doesn't use actual combos, combining any of the abilities would hurt the job
    While I agree with the general consensus here this part isn't necessarily true. If they were to combine the best parts of certain moves into one (like if they put the damage buff from twin snakes onto the potency of true strike) it would take one button out of the rotation while not hurting the dps and making twin snakes buff much easier to maintain.
    (0)

  6. #6
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Alistaire View Post
    While I agree with the general consensus here this part isn't necessarily true. If they were to combine the best parts of certain moves into one (like if they put the damage buff from twin snakes onto the potency of true strike) it would take one button out of the rotation while not hurting the dps and making twin snakes buff much easier to maintain.
    Twin snakes is already easy to maintain as it is. Adding it to True Strike would be far to big of a damage buff. They'd just end up nerfing the crap out of it the next patch.

    Everyone seems to all be in agreeance that since an ability isn't useful in end game content, it needs to be reworked. However, I have hard time believing that SE is under the same mind set. I don't see them changing any of monks current abilities (other than maybe the chakra system)for 4.0, I can only see them adding new ones. It'll probably be something along the lines of adding in a another ability for opo opo and raptor form while increasing the duration of dragon kick and twin snakes. Either that or just adding a new form all together while still allowing you to refresh stacks with coeurl form abilities. it'd basically be a form that procs upon using a coeurl ability. The coeurl hit would still put you in opo opo and the new form wouldn't change you out of opo opo either. So you'd basically have the option to continue on with bootshine or you could use the new ability if you've got enough time on your buffs for example. But i can only see that making the job more difficult and since they don't want to go that route...... i've got nothin.

    Now just to explain the uses of the "useless" monk abilities for anyone who may have forgotten. One Ilm punch will stay for obvious reasons. It's an amazing pvp skill that has use (however limited) in pve. Since it's almost impossible to get positionals when tanking anything as a monk, our damage is really low when the enemy is attacking us. At this point haymaker becomes your highest potency gcd (besides the DoTs) and feather foot becomes a defensive CD + a dps increase. Fists of earth has it's uses and i enjoy having that option. Now i have a hard time believing fists of wind was ever even meant to be used in combat but it's great for traversing eorzea and i hope it stays for that reason.

    So this is why i hope monk remains untouched as far as reworks go. But that's not to say i don't want the job to change in 4.0. I'd gladly welcome new abilities and variations in the rotation.
    (0)
    Last edited by Claymore022; 10-14-2016 at 06:30 PM.

  7. #7
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    The other two stances outside of FoF are super useless. Ok, so maaaaybe Earth is useful if in the rare instance the tank dies and MNK needs to temporarily step in. The only thing Wind is useful for is taking up a hotbar slot. Get rid of it already.

    They also need to axe that Meditation spamming.

    And rework the cheapazz Bruce Lee wanna-be animations to something more respectable.

    The rest of the job seems okay though, imo.
    (0)

  8. #8
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jas710 View Post
    The other two stances outside of FoF are super useless. Ok, so maaaaybe Earth is useful if in the rare instance the tank dies and MNK needs to temporarily step in. The only thing Wind is useful for is taking up a hotbar slot. Get rid of it already.

    They also need to axe that Meditation spamming.

    And rework the cheapazz Bruce Lee wanna-be animations to something more respectable.

    The rest of the job seems okay though, imo.
    Uh, no, wind is great for running around as well as PVP because you litterally walk faster than anyone else in combat without sprinting...



    As far as worrying about monk nerfs...

    If you mean strictly DPS nerf...
    We've literally been getting Monk buffs throughout most of 3.0 so to worry about nerfs is pretty selfish.

    If you're worried about rotational change...

    You probably shouldn't as monk is fairly simple and there's really not much to streamline except maybe cross class skills. Like what could they do? I can do monk just fine with one controller hotbar + expanded and still have room for more. We don't have as much bloat abilities as others.
    (1)
    Last edited by Morzy; 10-22-2016 at 05:59 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  9. #9
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Morzy View Post

    As far as worrying about monk nerfs...

    If you mean strictly DPS nerf...
    We've literally been getting Monk buffs throughout most of 3.0 so to worry about nerfs is pretty selfish.

    If you're worried about rotational change...

    You probably shouldn't as monk is fairly simple and there's really not much to streamline except maybe cross class skills. Like what could they do? I can do monk just fine with one controller hotbar + expanded and still have room for more. We don't have as much bloat abilities as others.
    How is not wanting a damage nerf selfish? The jobs aren't supposed to be equal in damage and a nerf to that would mean there be even more reason to exclude monk from raid.

    Also I wouldn't be so sure about not having rotational changes, all it would take is an extension of a few buffs and they could add a new ability for every form.
    (1)

  10. #10
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Claymore022 View Post
    How is not wanting a damage nerf selfish? The jobs aren't supposed to be equal in damage and a nerf to that would mean there be even more reason to exclude monk from raid.

    Also I wouldn't be so sure about not having rotational changes, all it would take is an extension of a few buffs and they could add a new ability for every form.
    I mean't the opposite. XD worrying about buffs when we've been getting buffs throughout 3.0. Sure we could use them and might even get em but i mean worrying about not getting them long before 4.0 seems silly and selfish to me.

    Rotational changes, sure, but I mean at the core and also he's right Monk is at a great spot, why should it change much besides maybe another OCD or top(lvl 70) ability?
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

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