Good to hear that you're enjoying the job!

I do like the distance based damage increase on jumps idea, maybe a little bit unpractical but on paper it sounds neat. As for Fang and Claw/Wheeling procs, the change isn't really necessary as after you play the job for a while and get used to how it flows, doing positionals will come to you naturally and you don't even really have to think about it, even if the procs are random.

Now as for turning Heavy Thrust into True Thrust 2.0... The thing you have to realize about Dragoon is that we have an extremely rigid rotation with very little room to play around with, combining those abilities would make the rotation even less flexible. You could probably argue that you could just keep using Heavy Thrust as you do right now and just not follow it up with a combo, but that would also mean having to adjust potencies or have some really funky rotations. I feel like This change would bring us even closer to having a set in stone rotation rather than a priority list it is now. How would you even play with such an ability? Put your DoTs up unbuffed? Do FT combo without Disembowel up?

This is all very confusing to my simple Dragoon brain.