Depends if I find it fun. Challenging fights with true randomness, where you can never have a perfectly straightforward and easily memorizable cool down rotation, where not every single gcd can be mapped out to perfection from start to finish? Yes, yes.YES.
Kind of a shame the devs said they'd never do that, but ah well. I prefer things that test your adaptability. Memorization isn't an actual skill.
Fights that simply have bigger numbers, but easily mapped out? Not particularly fun.
People tend to want their victories earned through their own merits and skill rather than coming out on top just because they got lucky that the boss did not use a tankbuster move 3 times in a row.
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